07-22-2008, 07:41 PM
Quote:I've seen a lot of the discussion related to this change. And for the most part I like the concept of the move towards the "Hand" system. But the one thing i never see anyone mention with this change is that Blizzard has essentially added a skill to the game which, to use effectively, requires the player to use an add-on. How is this a good design idea exactly? Unless they are planning on creating their own Threat Meter into the UI, no matter how good the "Hand" system is conceptually there shouldn't be a skill in the game which requires an add-on to use.
As it reads now, for this skill to be effective, it requires the preknowledge of each players threat status obtained through the Meter add-ons. If you don't have a Threat Meter by the time you see that someone needs the buff it's too late.
You could say that for someone that would rip aggro, to use all of their DPS abilities effectively they have to use an addon, as well. Otherwise they are just guessing at how much the tank has been dodged/resisted (his threat level) and have a feel for your threat, but not much more, and are guessing.
I guess if a guild decided to raid without addons, and guilds have done it, I hear by way of anecdotes, then I imagine the strats would look something like: Toss hand of salv when the boss is at 80% and again at 20% on person X (some high DPS player likely to top the meters).
It could also be used on fights where you need to force tank transitions, regardless of having a threat meter or not.
Jormuttar is Soo Fat...