07-22-2008, 06:22 AM
Quote:o Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
I've seen a lot of the discussion related to this change. And for the most part I like the concept of the move towards the "Hand" system. But the one thing i never see anyone mention with this change is that Blizzard has essentially added a skill to the game which, to use effectively, requires the player to use an add-on. How is this a good design idea exactly? Unless they are planning on creating their own Threat Meter into the UI, no matter how good the "Hand" system is conceptually there shouldn't be a skill in the game which requires an add-on to use.
As it reads now, for this skill to be effective, it requires the preknowledge of each players threat status obtained through the Meter add-ons. If you don't have a Threat Meter by the time you see that someone needs the buff it's too late.