01-28-2009, 08:05 PM
Quote:Having said all that...we ended up playing on battle.net - which leads to my second question. While we were playing, we noticed that our spells and arrows would actually hurt us. What I mean is, if I wasn't pvp-hostile, my arrows (which I was shooting at a monster) could actually hit my friend, if he stood in their way. The same thing happened with spells (charged bolt, etc.). We triple-checked that the little PvP swords on our interface were NOT checked. Now the interesting thing is... if my friend died to my arrows, an ear would not drop. However, if either one of us died to a spell, an ear would drop. This, combined with lag, made for a frustrating night, especially in the catacombs. So is this a bug? Is this something added in one of the post-1.07 patches? Has it *always* been like this (my memory could be that bad!)?
I'd appreciate any replies to the above. Would really love to be able to play some mods via TCP/IP, and to know how to "fix" the "friendly fire" problem. Hope this forum is still...lively;)
Regarding your first point I can´t help you. Even regarding most of your second point I´m pretty useless. However, unlike in diablo 2, in diablo 1 you can (and this has always been the case) hurt each other even in player friendly mode. This makes playing coop with a rogue, and especially with a mage, somewhat difficult. 2 warriors work together pretty nicely, since without the shift key you are unlikely to swing at a target.