06-27-2008, 03:24 PM
Quote:My biggest complaint is the removal of the elite zones 1-58 (Stromgarde in Arathi, Vilebranch in Hinterlands etc). It opens up quests for solo play but it removes the most important part of WoW, in my opinion - small group content. Those areas did not need five people like an instance. Three would suffice if you were of level. They provided a somewhat challenging task that required you to branch out, stop following your leveling guide and gather a group together.To be honest, that all depends on your server and whether you're in a guild or no. For the rest of us who just can't get access to a Party In A Canâ¢, those elite areas were a huge levelling block. It's also no coincidence that all those blocks occur at pretty much the same level...
I remember struggling for weeks to get through the Stromgarde after finishing all the solo quests. Arathi was my alternate choice, having started the 30-40 grind in Desolace (With it's annoying centaur reputation system that's also a requirement to levelling and thus also a severe block), and once all you have left in Arathi is the Stromgarde line, you're either forced to pick up low-return green quests elsewhere or just try and power your way through.
I'm not sad to see the elite zones go. If I were in a guild, they would at least be doable, but sitting on your kiester trying to scrape together a group for Stromgarde (And then getting ganked repeatedly by a level 50+ Alliance party that had no business whatsoever there aside from, naturally, ganking lower-levelled Horde parties), to make meagre progress through one of a dozen sequential quests ("Thanks for doing that for me in Stromgarde, now here's another quest that involves you going back in there, good luck finding another party after the ad-hoc group you spent hours forming decided to call it a night."), before having to do it all again tomorrow, is just not fun.
I probably spent longer in Arathi than I did anywhere else before hitting the level cap. There were other zones, but, well, when you've got a bunch of unfinished quests in one zone, you really don't want to move on until they're resolved. And then I moved on from Arathi to Hinterlands, where the whole bloody process is copied pretty much ad verbatim.
It was in the Hinterlands where my patience finally snapped: The second any questline in any zone led me towards the elite subzones, I'd abandon it. No questions asked. Ditto for anything involving a 5-man that I would easily level past by just doing solo quests.
Group content is fine while there's groups to actually do it, but when you're in a suitably high-levelled zone such as Silithus only to see, maybe, two or three other names in /chatlist 1 and you have a few quests that demand a full and balanced group, you realise what a pain it is. Thankfully, this is something TBC got right; granted, most major questlines cap things off with a few group quests, but there's always an alternative to help you level on up to the next zone.
When in mortal danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386
When beset by doubt,
Run in little circles,
Wave your arms and shout.
BattleTag: Schrau#2386