Spell Blocking
#3
I've experimented with spell blocking a bit with different characters over the years now and then, mostly out of curiousity, but with the original Diablo mechanics it always seems a better solution to rely on 60%+ resistances. Without a Fast Block shield the Rogue and Sorcerer are just begging to get block-locked, and I tend to favor Vampire swords with my Warrior - the slower attacks being interrupted by blood stars, fireballs and charged bolts just don't pay off when I can soak up the damage with his beefy hit points and dart aside to cast Healing quickly.

However, if I wanted to change that formula to make spell-blocking viable with any amount of resistances, I think I'd add in a blocking delay. e.g. you can only block a spell every X often (maybe the equivalent of 1-2 times per second?) - that way, being bombarded with spells alone could never put you into block-lock.

Bit of a side note... any of you Rogues or Sorcerers out there run around with those cute little Bucklers of Blocking you find in the Dungeons well into Nightmare? They're not too bad, especially if you can get the durability up to a respectable level with some Hidden shrines.
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Messages In This Thread
Spell Blocking - by Hornpipe2 - 06-05-2008, 02:00 AM
Spell Blocking - by Selby - 06-07-2008, 06:09 PM
Spell Blocking - by Belix - 06-14-2008, 08:30 AM
Spell Blocking - by Selby - 06-16-2008, 03:06 AM
Spell Blocking - by Hornpipe2 - 06-16-2008, 06:49 PM
Spell Blocking - by Selby - 06-17-2008, 03:34 AM

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