06-03-2008, 04:08 PM
(This post was last modified: 06-03-2008, 04:09 PM by Mordekhuul.)
Quote:I'm not sure I agree, and for one simple reason: mage-ecute. It's substantial, especially on bosses with a tough phase near the end of their health that you want to burn through (mind you, these are becoming a rare breed). Brutallus specifically, often held up as guilty of the worst raid stacking, often has 3-4 mages because of mage-ecute, to the point where it seems to be a jump ball for warlocks versus mages in terms of the meters.
I'd still argue that warlocks have a slight edge, besides the affliction lock, but I don't think it's crippling, and it's definitely not imbalanced enough to offset skill differences between players.
I kind of took it as a consensus around warlock vs mage DPS in raid encounters, not on experience.
If I look at my experience, we have one rogue and one mage that essentially blow the rest of our raid away on a regular basis. Higler (of many ZG deaths, as many Terenas lurkers know), regularly sits around 1580-1700 DPS on tier 6 encounters, and was at 1581 for a Lurker Below kill, while chain sheeping an add the whole fight, which is higher than most of our raid by about 100-200 dps (consistently).
Of course, by tradition as much as anything, we give preferential treatment to our mages in terms of group composition, though. Despite the fact that, in theory, a destruction warlock benefits as much or more than a mage from a Shadowpriest (due to DPS gained from not wasting globals on life tap), if we only run one SP (which is more often than not), it goes into this group: SP, elemental shaman, mage, mage, moonkin/mage.
Higler being a miracle worker influences that some though. Hitting his dps by a percentage is much worse than hitting a lot of our other ranged players' dps by the same percentage, in terms of raid DPS.
Jormuttar is Soo Fat...