01-30-2008, 06:41 PM
(This post was last modified: 01-30-2008, 06:42 PM by Concillian.)
The main issue with these types of very long battles is the healing.
There are a few solutions, but every 15 minutes adding a stacking -10% healing debuff to all players would bring these matches to an end quicker and would still have competition involved.
15 minutes should be long enough that normal matches wouldn't be an issue, but short enough to avoid an 8 hour complete stalemate. Healers could probably have a shot at killing each other by the time it gets to 40-50% or so.
There are a few solutions, but every 15 minutes adding a stacking -10% healing debuff to all players would bring these matches to an end quicker and would still have competition involved.
15 minutes should be long enough that normal matches wouldn't be an issue, but short enough to avoid an 8 hour complete stalemate. Healers could probably have a shot at killing each other by the time it gets to 40-50% or so.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.