01-11-2008, 09:55 PM
Quote:Priests shouldn't be an issue, period. It's warlocks I worry about.
Personally, I move to the "front" side before each transition so that if I do get aggro, he stays on the correct side of the line. But I run dots 100% of the time and just fade at transition. Works like a charm.
Yep, if for some reason I get a miss/parry/dodge on my shield slam when he changes phases and my timing on the heroic strike (since the warrior should have 100 rage saved up for the transitions using HS + SS as the first things to hit) is bad so that I lose aggro for a little bit, it's never been to a shadow priest. Most of the time it's been to a hunter because something went wrong with the misdirect (the transition was slower/faster than they expected so MD was down/not on yet or MD just failed like it would do in some patches). The next most common culprit is a mage who started AoE too soon anyway. After that he is generally still on the other phase tank or the pally who is consecrating to grab the spawns. Occasionally he has targeted a healer and a few times it's been a lock, but our locks have been good about not putting more DoTs on after a certain point. But since I try to be a little towards the raid side of him, if that SS and HS don't get him the next HS and the devastate that are the next attacks in all but 2 cases have gotten him looking back at me and then it's standard aggro generation (well not quite standard since you can't block his attacks you leave out the SB spam so you actually have more rage to work with for aggro which meanns that you can HS more often than normal and you sometimes don't have revenge available on every cooldown). The transitions aren't that hard.
I've actually always been amazed by how many really good raid tanks suck at movement while tanking. But I guess a lot of tanks didn't grow up tanking 5 mans level appropriate and having to move because of mistakes with focus fire or because of placement of CC. A lot of really good raid tanks have also been really bad at multi mob tanking as well. But then raid tanking isn't that hard, and depending on the quality of your DPS or the design of the fight you sometimes don't even have to work at aggro. If you play with a group like the folks on Terenas who aren't asses and don't ride the tank for little mistakes and play with a tanking crew that is really good with making sure the gear goes to the tank that will get the best use out of it so that you have a well geared corps of tanks it can actually be kind of relaxing, the most stress I've gotten from tanking has been because of other people more or less being jerks and that didn't happen on Terenas. It's easier than many forms of raid healing (raid healing on we are all overgeared farm night is one of the easiest things in the game though but raid healing on brand new bosses where it's hard to know what to anticipate or what the mana situation might be like it one of the most stressful things in the game) and I think it's easier than hunter DPS even though more keys are involved. :)
Anyway just some comments.
I can see how pre-nerf Hydross could be an issue though since the healing needed was A LOT higher, the spawns alone are doing about 1/3 of the damage they used to do which is part of the reason why we can use the strat we do on Terenas even without our pally having the gearing he should. And yeah as mentioned you need to have the tanks that have the resist gear there and that can even be an issue for us. Though since Hydross doesn't hit as hard as he used to either not being at the resist cap and tanking him wouldn't be as big of deal since you aren't taking as much damage and the rest of the raid isn't taking the damage of pre-nerf Hydross either. Minor transitional mistakes were magnified pre nerf. That mage pulling the add and getting hit is dead pre nerf now they survive it, stuff like that. We did pull Hydross a few times when he was more buff than he is now, I think we even killed him once before he was in his current state but the nerf bat has hit him at least twice and I think it was actually 3 times.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.