Some things to note about Talent builds:
Affliction/Demonology or Demonology/Affliction are the primary leveling builds. The combination of these two talent trees gives you powerful DoTs to go with a Powerful pet thus allowing you to kill more mobs more quickly. Someone that is heavily invested in Affliction can do some serious grinding at higher levels. They perform what is known at "Yo-yo pulling" by DoTing up several mobs with Corruption, Curse of Agony, Siphon Life (a talent 21 points deep into Affliction available at level 30), Unstable Affliction (41 point Affliction talent) and Improved Howl of Terror (35 talent points deep into Affliction) and using Howl of Terror to fear the mobs off you and they then in turn go out and get more mobs and the cycle repeats until the area is cleared of mobs (and you're usually looting while mobs are coming to you). Someone who invests the oppostie direction in Demology will go more slowly, but will use their pets to maximum effectiveness.
Destruction/Demonology (1/21/39 or 0/21/40), Demonology/Destruction (y/41+x,20-x-y), Affliction/Destruction (41+x/y/20-x-y) are the primary raiding builds. The Destruction/Demonology build is the best scaling damage build for Warlocks in which the Warlock uses Demonic Sacrifice to gain a damage buff from their Succubus or Imp (usually Succubus as the new fire spells don't scale as well as shadow does). Demonology/Destruction tends to get the scaling talents from Destruction while using Felguard allowing the Warlock to also output some high amounts of damage, but it doesn't scale as well as Destruction/Demonology since if the Felguard dies (which is likely if you don't pay a lot of attention to them) you will lose a good chunk of your damage. Affliction/Destruction is the tank helper/DPS build since they will be running the Imp, the problem with this build is you really only want one per 25 man raid as too many Affliction Warlocks will eat the debuff slots on the target quickly (there are 40 debuff slots per mob, but a single Affliction Warlock can take 7 by themselves and only 2 of those 7 will be shared with other Warlocks) and their DPS also does not scale as well as you deeper into raiding.
Heavy Affliction, Heavy Demonology, and a cross of Demonology/Affliction are the primary PvP builds with Heavy Affliction being more prevalent in 2v2 Arenas with Heavy Demonology and Demonology/Affliction (called the SL/SL build for taking Soul Link and Siphon Life) are more noticeable in 3v3, 5v5, and BG due to the survival that these two builds represent.
Affliction/Demonology or Demonology/Affliction are the primary leveling builds. The combination of these two talent trees gives you powerful DoTs to go with a Powerful pet thus allowing you to kill more mobs more quickly. Someone that is heavily invested in Affliction can do some serious grinding at higher levels. They perform what is known at "Yo-yo pulling" by DoTing up several mobs with Corruption, Curse of Agony, Siphon Life (a talent 21 points deep into Affliction available at level 30), Unstable Affliction (41 point Affliction talent) and Improved Howl of Terror (35 talent points deep into Affliction) and using Howl of Terror to fear the mobs off you and they then in turn go out and get more mobs and the cycle repeats until the area is cleared of mobs (and you're usually looting while mobs are coming to you). Someone who invests the oppostie direction in Demology will go more slowly, but will use their pets to maximum effectiveness.
Destruction/Demonology (1/21/39 or 0/21/40), Demonology/Destruction (y/41+x,20-x-y), Affliction/Destruction (41+x/y/20-x-y) are the primary raiding builds. The Destruction/Demonology build is the best scaling damage build for Warlocks in which the Warlock uses Demonic Sacrifice to gain a damage buff from their Succubus or Imp (usually Succubus as the new fire spells don't scale as well as shadow does). Demonology/Destruction tends to get the scaling talents from Destruction while using Felguard allowing the Warlock to also output some high amounts of damage, but it doesn't scale as well as Destruction/Demonology since if the Felguard dies (which is likely if you don't pay a lot of attention to them) you will lose a good chunk of your damage. Affliction/Destruction is the tank helper/DPS build since they will be running the Imp, the problem with this build is you really only want one per 25 man raid as too many Affliction Warlocks will eat the debuff slots on the target quickly (there are 40 debuff slots per mob, but a single Affliction Warlock can take 7 by themselves and only 2 of those 7 will be shared with other Warlocks) and their DPS also does not scale as well as you deeper into raiding.
Heavy Affliction, Heavy Demonology, and a cross of Demonology/Affliction are the primary PvP builds with Heavy Affliction being more prevalent in 2v2 Arenas with Heavy Demonology and Demonology/Affliction (called the SL/SL build for taking Soul Link and Siphon Life) are more noticeable in 3v3, 5v5, and BG due to the survival that these two builds represent.
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.