12-02-2007, 12:12 PM
I played this comp in the last week of s3 heavily after having toyed around with it all season. Rogue Mage Priest is a very fun to play and very strong comp but every player must be sure of their role on the team.
Your priest description is more or less on the money. Mana burn is a good idea but rogue mage priest has evolved into more or a burst/intense dps team and more often than not is a team that should avoid long games. This means that mana burn must take a backseat in this case to offensive dispels (buff stripping + dispelling of key beneficial spells) as well as cc dispelling. The only thing I didn't see you mention is "Devastating Mind Controls". Get in the habit of watching for windows to toss these out. There is a world of difference between a priest who can get off a couple of these and one who never bothers.
I played a rogue in this lineup. The dpsing is more or less standard and there are no real gimmicks to it. Get in the habit of every now and then tossing out a blind early with 1.5 minute blind to try to bait a trinket.
The mage duty is in my opinion the most make-or-break role on the team. A mage must walk the line between essentially keeping your entire team alive and making sure something dies. Even with pain suppression a priest is very susceptible to heavy focus and with no aid from the mage will die. On the flipside if the mage puts too much time into cc he eventually will run out of mana rendering himself totally unable to provide that protection for you and your team will likely fall regardless against a decent team. It will take experience to tell which playstyle suits your mage best, but in the early days have him try out different roles to find the one that fits your team best.
Here is a link to the most recent rogue mage priest video that I am aware of.
http://www.ourworkisneverover.net/wow/movi...fix-RPM-3v3.wmv
This team is from the bloodlust battlegroup and despite a very undergeared rogue play an effective aggressive strategy against other top teams, if you actually bother watching this for advice try to follow what all three players are doing even if not on the screen at any given time to get a true idea of how to play this.
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Duties - Priest
Offensive and Defensive dispelling is all wrapped into one package, and will likely make up a bulk of the time spent. The Priest will likely be a common assist target of the enemy, and must stay alive while taking advantage of the CC support provided by teammates. Mana burning is of course good, but should be the last priority before dispelling and healing.
Duties - Rogue
Able to crowd control *while* dpsing, the Rogue can lock down an enemy target. Use of Blind must be performed at a critical moment, especially against a target that has already used their trinket.
Duties - Mage
DPS/Sheep/Counterspell, obviously. Will have to juggle the CC between offensive moves (sheeping a healer) and defensive moves (sheeping a target attacking us).
Your priest description is more or less on the money. Mana burn is a good idea but rogue mage priest has evolved into more or a burst/intense dps team and more often than not is a team that should avoid long games. This means that mana burn must take a backseat in this case to offensive dispels (buff stripping + dispelling of key beneficial spells) as well as cc dispelling. The only thing I didn't see you mention is "Devastating Mind Controls". Get in the habit of watching for windows to toss these out. There is a world of difference between a priest who can get off a couple of these and one who never bothers.
I played a rogue in this lineup. The dpsing is more or less standard and there are no real gimmicks to it. Get in the habit of every now and then tossing out a blind early with 1.5 minute blind to try to bait a trinket.
The mage duty is in my opinion the most make-or-break role on the team. A mage must walk the line between essentially keeping your entire team alive and making sure something dies. Even with pain suppression a priest is very susceptible to heavy focus and with no aid from the mage will die. On the flipside if the mage puts too much time into cc he eventually will run out of mana rendering himself totally unable to provide that protection for you and your team will likely fall regardless against a decent team. It will take experience to tell which playstyle suits your mage best, but in the early days have him try out different roles to find the one that fits your team best.
Here is a link to the most recent rogue mage priest video that I am aware of.
http://www.ourworkisneverover.net/wow/movi...fix-RPM-3v3.wmv
This team is from the bloodlust battlegroup and despite a very undergeared rogue play an effective aggressive strategy against other top teams, if you actually bother watching this for advice try to follow what all three players are doing even if not on the screen at any given time to get a true idea of how to play this.
MaxPower#1485 60 SC Barb/32 HC Witch Doctor/22 HC Wizard/17 HC Demon Hunter