11-26-2007, 08:44 PM
After my total epic failure at achieving a Gladiator title this season*, I'm looking for a new setup in 3v3. One of the power combos I'm seeing is a matrix of Frost Mage, Disc Priest, and Rogue (Hemo, Prep).
Advantages: heavy crowd control. With a Dwarf Priest along, you've got Rogue stuns/kicks/blinds, Mage Polymorphs and Counterspells, Priest Chastises and Psychic Screams. The most vulnerable class in the combo is the Priest, who cannot escape pressure on his own but can get away from melee with the support of his teammates.
If the enemy team tries to put together a crowd-control string on the Priest (healer) while burning one of the other two, they both have "oh crap" mechanisms to survive until the CC ends. The Mage can Ice Block; the Rogue can Vanish/CoS/Evasion.
Now, arguably the strongest CC in the game is Blind, since it is now physical and can only be freed by a trinket. One of the key goals of this team will be to force the opponent to burn their trinkets on other CCs (fear, frost nova, stuns) leaving Blind available as the uber CC to put someone out of action for a good length of time.
The Priest can supply Pain Suppression on any pressured target and Power Infusion for the Mage at a key burst moment.
Disadvantages: all three members of the team can be annihilated very quickly if caught out of position and out of cooldowns. In short, all three targets are squishy. Maneuvering and constant kiting will be absolutely critical to stay alive. If any one of the three team members is caught without cooldowns to escape, the Priest as a lone healer will be unable to save them against a hard assist train.
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Duties - Priest
Offensive and Defensive dispelling is all wrapped into one package, and will likely make up a bulk of the time spent. The Priest will likely be a common assist target of the enemy, and must stay alive while taking advantage of the CC support provided by teammates. Mana burning is of course good, but should be the last priority before dispelling and healing.
Duties - Rogue
Able to crowd control *while* dpsing, the Rogue can lock down an enemy target. Use of Blind must be performed at a critical moment, especially against a target that has already used their trinket.
Duties - Mage
DPS/Sheep/Counterspell, obviously. Will have to juggle the CC between offensive moves (sheeping a healer) and defensive moves (sheeping a target attacking us).
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General strategy
With the Rogue initially stealthed, enemy teams will choose to attack either the Mage or the Priest depending on their group makeup. Both should try to lure the enemy into getting caught by our Rogue. This team is capable of putting out some heavy burst on a target if they're caught out of position.
We are capable of a CC assist train on a caster of Sheep, Sheep, Sheep, Counterspell, Chastise, Fear, and Blind in ideal conditions. By the time we get to the Blind in that step, chances are very good that the target has trinketed already. During this time, burst can be applied to a target to put extreme pressure on enemy healers. A critical component to make this team work is instant communication of all forms of crowd control applied to targets, and trying to track when the enemy trinkets. We should set an assist target to die, and a CC target to try to keep controlled at all times. Macros to perform CC commands on focus targets will be a very good way to pull this off.
-Bolty
*We got up to 2249 once, a mere 30-40 points away from Gladiator rank. Then we'd hit a losing skid, and just never get it back. After spending weeks between 2220-2240, we couldn't hold onto it in the last week while watching win-trading farm teams move up, and title-purchasing cheaters get special netherdrake mounts they don't deserve. The system is flawed, Blizzard. Fix it. "Personal Ratings" only fix the problem halfway, and don't stop the win-trading that is rampant at the end of both seasons. The rating needed to get Gladiator was increasing by 5-10 points per week until the last week, when it then shot up by 50. This is not some coincidental thing; it's a direct result of win trading and purchased titles that have ruined the system. Every jerkoff who paid someone to farm them up in rating to get Gladiator pushes someone else out, and in the end the top spots are really going to the same players over and over on multiple teams. The Gladiator title means very little when anyone can cheese the system so readily. Yeah, QQ more, I know.
Advantages: heavy crowd control. With a Dwarf Priest along, you've got Rogue stuns/kicks/blinds, Mage Polymorphs and Counterspells, Priest Chastises and Psychic Screams. The most vulnerable class in the combo is the Priest, who cannot escape pressure on his own but can get away from melee with the support of his teammates.
If the enemy team tries to put together a crowd-control string on the Priest (healer) while burning one of the other two, they both have "oh crap" mechanisms to survive until the CC ends. The Mage can Ice Block; the Rogue can Vanish/CoS/Evasion.
Now, arguably the strongest CC in the game is Blind, since it is now physical and can only be freed by a trinket. One of the key goals of this team will be to force the opponent to burn their trinkets on other CCs (fear, frost nova, stuns) leaving Blind available as the uber CC to put someone out of action for a good length of time.
The Priest can supply Pain Suppression on any pressured target and Power Infusion for the Mage at a key burst moment.
Disadvantages: all three members of the team can be annihilated very quickly if caught out of position and out of cooldowns. In short, all three targets are squishy. Maneuvering and constant kiting will be absolutely critical to stay alive. If any one of the three team members is caught without cooldowns to escape, the Priest as a lone healer will be unable to save them against a hard assist train.
-----------------------------------------------------------------------------------------------
Duties - Priest
Offensive and Defensive dispelling is all wrapped into one package, and will likely make up a bulk of the time spent. The Priest will likely be a common assist target of the enemy, and must stay alive while taking advantage of the CC support provided by teammates. Mana burning is of course good, but should be the last priority before dispelling and healing.
Duties - Rogue
Able to crowd control *while* dpsing, the Rogue can lock down an enemy target. Use of Blind must be performed at a critical moment, especially against a target that has already used their trinket.
Duties - Mage
DPS/Sheep/Counterspell, obviously. Will have to juggle the CC between offensive moves (sheeping a healer) and defensive moves (sheeping a target attacking us).
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General strategy
With the Rogue initially stealthed, enemy teams will choose to attack either the Mage or the Priest depending on their group makeup. Both should try to lure the enemy into getting caught by our Rogue. This team is capable of putting out some heavy burst on a target if they're caught out of position.
We are capable of a CC assist train on a caster of Sheep, Sheep, Sheep, Counterspell, Chastise, Fear, and Blind in ideal conditions. By the time we get to the Blind in that step, chances are very good that the target has trinketed already. During this time, burst can be applied to a target to put extreme pressure on enemy healers. A critical component to make this team work is instant communication of all forms of crowd control applied to targets, and trying to track when the enemy trinkets. We should set an assist target to die, and a CC target to try to keep controlled at all times. Macros to perform CC commands on focus targets will be a very good way to pull this off.
-Bolty
*We got up to 2249 once, a mere 30-40 points away from Gladiator rank. Then we'd hit a losing skid, and just never get it back. After spending weeks between 2220-2240, we couldn't hold onto it in the last week while watching win-trading farm teams move up, and title-purchasing cheaters get special netherdrake mounts they don't deserve. The system is flawed, Blizzard. Fix it. "Personal Ratings" only fix the problem halfway, and don't stop the win-trading that is rampant at the end of both seasons. The rating needed to get Gladiator was increasing by 5-10 points per week until the last week, when it then shot up by 50. This is not some coincidental thing; it's a direct result of win trading and purchased titles that have ruined the system. Every jerkoff who paid someone to farm them up in rating to get Gladiator pushes someone else out, and in the end the top spots are really going to the same players over and over on multiple teams. The Gladiator title means very little when anyone can cheese the system so readily. Yeah, QQ more, I know.
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.