11-23-2007, 06:02 AM
Quote:Ah, I see why the results are 'atypical'. I tend to look at overall reports, and very rarely do I look at encounter specific ones.
Overall reports are terribly misleading. For one thing, the inclusion of trash damage, which nobody cares about, skews the meters remarkably. Typically, hunters need to trap things on trash, which is a more time-consuming process than other forms of crowd control. Also, Black Temple has a number of AoE-trash packs (and a few packs which are not AoE but which we do that way anyway), which hugely skew the meter in favour of classes that can hit more than one thing at a time.
Quote:Looking further through the parses you provide, it seems to me that your hunters are either at the top, or at the bottom of a fight. This is interesting to me, though they seem far more 'at the bottom' than at the top.
Well, of the other fights contained in that parse, only Naj'entus and Bloodboil are anything close to fair. Supremus is a fight where the amount of damage done by any ranged class is completely random and not particularly correlated with anything, Akama is a fight that lasts approximately thirty seconds long, which gives classes equipped with burst trinkets and DPS cooldowns to have near-maximum uptime. And those are the only two parses where hunters are clearly low.
Go ahead and look at Naj'entus, and Bloodboil tries 1 and 2. They exhibit more or less the same pattern, even though a hunter isn't in the #1 slot. (Obviously, the Bloodboil death parse isn't a good indicator because the BM hunters both wind up dead fairly early on.) Unless the hunter simply can't attack their target, they will do great damage.
In terms of the pure "stand and deliver" fights, 3/5 Hyjal encounters and 4/9 Black Temple encounters fit that category, so it's a solid half of them. That's certainly nothing to scoff at.