Moonkin/Healer builds
#4
Improved Nature's Grasp is extremely expensive. It's good, but the benefit really doesn't outweigh the cost in my estimation, not with Control of Nature.

I second moving the points in Empowered Touch to Gift of Nature. 4% extra healing vs. 10% extra +healing on one spell -- I'd rather have the first.

With the healing-focused build, losing Celestial Focus is going to hurt... but I can't see anywhere else to get the points from, hm. Maybe move a point out of Vengeance and drop Nature's Grace? Nature's Grace can't speed up Wrath when chain-casting anyway.

Both builds look solid, but I never played Balance, so I'm afraid I can't offer much more input than that.
Earthen Ring-EU:
Taelas -- 60 Human Protection Warrior; Shaleen -- 52 Human Retribution Paladin; Raethal -- 51 Worgen Guardian Druid; Szar -- 50 Human Fire Mage; Caethan -- 60 Human Blood Death Knight; Danee -- 41 Human Outlaw Rogue; Ainsleigh -- 52 Dark Iron Dwarf Fury Warrior; Mihena -- 44 Void Elf Affliction Warlock; Chiyan -- 41 Pandaren Brewmaster Monk; Threkk -- 40 Orc Fury Warrior; Alliera -- 41 Night Elf Havoc Demon Hunter;
Darkmoon Faire-EU:
Sieon -- 45 Blood Elf Retribution Paladin; Kuaryo -- 51 Pandaren Brewmaster Monk
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Messages In This Thread
Moonkin/Healer builds - by Jester - 11-13-2007, 11:23 PM
Moonkin/Healer builds - by Concillian - 11-14-2007, 12:59 AM
Moonkin/Healer builds - by PapaSmurf - 11-14-2007, 04:35 AM
Moonkin/Healer builds - by Taelas - 11-14-2007, 05:22 AM
Moonkin/Healer builds - by Concillian - 11-14-2007, 09:22 AM
Moonkin/Healer builds - by Jester - 11-14-2007, 05:08 PM

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