Hum... well... depends on what you need... or want.
Let's compare OH with RC:
OH offers:
AC 5 (iirc)
+ 20 STR
+ 15 DEX
+ 5 VIT
- 20 MAG
RC offers:
AC 40
+ 10 all
+ 40 mana
+ 10% light radius
Therefore you gain 10 STR, 5 DEX and of course no light radius change in terms of positiv %. You lose 40 mana, 20 MAG, 5 VIT and 35 AC.
One might debate whether the AC is really important. Depending on what you play it can be important. The big problem I have with OH is that I gain almost nothing if I compare it with RC. If we are talking about warriors here I actually lose 35 AC, after all 60 mana (+ every other benefit of high magic) and 10 life. What I gain is a little damage as well as about 2.5% to hit (and 1 AC through DEX). The loss is too big if you ask me.
If we talk about a BS-warrior... well... let's calculate. An Advocate has 583 life (iirc). 583/3 = ~194
So, without a critical hit you would need to have about 194 minimum damage to actually kill those monsters with every hit. Quite a feat do do that.I prefer to have high resistances when I face enemies who shoot their magical attacks at me (like... mages) to survive longer instead of hoping that I can kill them fast enough with a X% chance.
Of course it's just my opinion.
Let's compare OH with RC:
OH offers:
AC 5 (iirc)
+ 20 STR
+ 15 DEX
+ 5 VIT
- 20 MAG
RC offers:
AC 40
+ 10 all
+ 40 mana
+ 10% light radius
Therefore you gain 10 STR, 5 DEX and of course no light radius change in terms of positiv %. You lose 40 mana, 20 MAG, 5 VIT and 35 AC.
One might debate whether the AC is really important. Depending on what you play it can be important. The big problem I have with OH is that I gain almost nothing if I compare it with RC. If we are talking about warriors here I actually lose 35 AC, after all 60 mana (+ every other benefit of high magic) and 10 life. What I gain is a little damage as well as about 2.5% to hit (and 1 AC through DEX). The loss is too big if you ask me.
If we talk about a BS-warrior... well... let's calculate. An Advocate has 583 life (iirc). 583/3 = ~194
So, without a critical hit you would need to have about 194 minimum damage to actually kill those monsters with every hit. Quite a feat do do that.I prefer to have high resistances when I face enemies who shoot their magical attacks at me (like... mages) to survive longer instead of hoping that I can kill them fast enough with a X% chance.
Of course it's just my opinion.
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Let me elaborate on what Sheep said... it's called humour.[/quote]
Let me elaborate on what Sheep said... it's called humour.[/quote]