10-20-2007, 06:46 PM
"Hemo debuff increased to +36 damage at the cost of charges"
I love this change. Last night I had a chance to log onto the PTR and test the effects of this change on pvp and dueling and I daresay that hemo is finally competitive in high end arena. Whereas before other classes could effectively tank hemo rogues because of their lackluster damage output this change makes doing so a lot less viable. This change combined with the previous changes to the subtlety tree are making me very excited about season 3 combat/hemo build in arenas.
This change also to some extent solves the rogue mobility problem. Rogues will still be quite terrible in long matches, but with 1.5 minute blind two vanishes and two sprints perhaps the problem will not be so glaring.
Honestly I'll take anything to break up the monotony that is combat/assassination 20/41 (or variant thereof) combat mace spec.
I love this change. Last night I had a chance to log onto the PTR and test the effects of this change on pvp and dueling and I daresay that hemo is finally competitive in high end arena. Whereas before other classes could effectively tank hemo rogues because of their lackluster damage output this change makes doing so a lot less viable. This change combined with the previous changes to the subtlety tree are making me very excited about season 3 combat/hemo build in arenas.
This change also to some extent solves the rogue mobility problem. Rogues will still be quite terrible in long matches, but with 1.5 minute blind two vanishes and two sprints perhaps the problem will not be so glaring.
Honestly I'll take anything to break up the monotony that is combat/assassination 20/41 (or variant thereof) combat mace spec.
MaxPower#1485 60 SC Barb/32 HC Witch Doctor/22 HC Wizard/17 HC Demon Hunter