10-09-2007, 09:58 PM
Quote: I have only been in one recent WSG that was well more than an hour, and even though we lost it was a well fought game. Having no teamwork and losing in seven minutes may be more efficient but is certainly not fun.
Seems to me that games that last that long are rarely "good fought" games. It's just an exercise in frustration -- who will give up first? You can turtle indefinitely. There needs to be incentive -not to-, that aligns personal interest (honor gain, whatever) with the objectives of the battlefield.
Quote:The AV changes may be interesting but Blizzard has a track record of fixing things that aren't broken.
Are you implying that AV is not broken? I find this very surprising. I recently did 5 AVs in a row without dying. I'm a PvE specced raiding holy priest with no PvP gear to speak of, so killing me is really really easy (and important). PvP is an afterthought for the most part. Actually PvPing is counterproductive to the goal of honor -- they need to figure out how to correlate winning with reward better (and not decreasing the current honor gain rates significantly).
Quote:What they could do to improve AV is to keep people from falling through the world.
Huh. Never fallen through the world in any BG (back in beta I ended up underneath Orgrimmar, but that's the closest I've come to any such thing). Bonemage this last week did fall through the world when the Alliance death coiled him behind the entrance portal to the Stockade. We had to summon him to fix it.
I think most players would want a lot more fixed in AV. It's been far nicer since the Horde doesn't have to worry about 15-20 AFKers, but the race-style games are hardly interesting. The whole concept of AV (using resources to summon NPCs, capture objectives etc.) is not used at all.