10-03-2007, 08:26 PM
(This post was last modified: 10-03-2007, 08:36 PM by Concillian.)
Quote:Indeed. Deep Wounds is, at a casual glance, a nice talent -- but in reality, it doesn't work like that.
It takes 3 seconds for DW to do its first damage tick. If you crit between ticks, it resets the debuff. This means you do not get the full 40% extra damage per crit. At all. (This also means it gets worse the more crit% you have.)
Impale is a good talent, though. Not a huge bonus, but still nice.
Strange that you think Impale is better than Deep wounds because everytime I closely analyze my WWS logs on Gruul / Lurker / whatever Deep wounds is clearly quite significantly more damage than impale. Yes I'm 2H now, but even when I look at Johnybeef (our 44F / 17A warrior) Deep Wounds is equal or better than Impale for him. The two combined usually total around 5% total damage increase with about 2% coming from impale and 3% from deep wounds. For myself as 2H it's more like 5-8% from deep wounds (less overwriting, larger ticks) and ~2% for Impale.
Neither is HUGE, but both add damage. But in reality the arms points are 17 talent points for just these two talents plus a bunch of misc. junk that you won't use (not enough threat margin for HS, shouldn't be parrying, TC maybe but how often is a DPS warrior in battle stance? Anger management a small rage boost, but not huge)
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.