06-10-2003, 04:33 AM
Hail jms,
They are completely different games - not quite to the Apples and Oranges extreme, let alone Apples and Carrots, but closer to the Granny Smith and Pink Lady sort of different... I'm ranting again, am I not? *ahem* Anywho, though they are quite different, I'll compare them this way: I enjoyed Final Fantasy VI more than I did Chrono Trigger. It was a good game, and had some great features in it that I had not seen much of in the past (not original, but not common either), so it came to be a good game, but for the most part it was pretty darn linea, and there were not as many options with it as there were with Final Fantasy VI. Because it restricted you more, I didn't enjoy it as much.
It was pretty darn easy too: not Final Fantasy: Mystic Quest easy, or Japan-kids/US-only version of Final Fantasy IV easy, but still hardly any challenge. I can complete it taking the long path in a day, which includes levelling up, and buying everyone new equipement the moment it becomes available (therefore have to do cash-runs from time-to-time too). I think my best with FFVI in a single day is getting Setzer to join the team for the first time - that's a LONG game! Actually, to be honest, I think I found Mikey Mouse to be a harder game, but that *may* have been because I was something like five years younger when I played Mickey Mouse compared to when I played Chrono Trigger ;)
They are completely different games - not quite to the Apples and Oranges extreme, let alone Apples and Carrots, but closer to the Granny Smith and Pink Lady sort of different... I'm ranting again, am I not? *ahem* Anywho, though they are quite different, I'll compare them this way: I enjoyed Final Fantasy VI more than I did Chrono Trigger. It was a good game, and had some great features in it that I had not seen much of in the past (not original, but not common either), so it came to be a good game, but for the most part it was pretty darn linea, and there were not as many options with it as there were with Final Fantasy VI. Because it restricted you more, I didn't enjoy it as much.
It was pretty darn easy too: not Final Fantasy: Mystic Quest easy, or Japan-kids/US-only version of Final Fantasy IV easy, but still hardly any challenge. I can complete it taking the long path in a day, which includes levelling up, and buying everyone new equipement the moment it becomes available (therefore have to do cash-runs from time-to-time too). I think my best with FFVI in a single day is getting Setzer to join the team for the first time - that's a LONG game! Actually, to be honest, I think I found Mikey Mouse to be a harder game, but that *may* have been because I was something like five years younger when I played Mickey Mouse compared to when I played Chrono Trigger ;)
May the wind pick up your heels and your sword strike true.