09-22-2007, 05:09 PM
The original attunements for Molten Core and Blackwing Lair were due to a change in design philsophy. They had originally intended people to trounce through those easy "5-man" instances in order to get to the raid. The entrances to the Molten Core, Blackwing Lair, and Naxxramas were in Blackrock Depths, Blackrock Spire, and Stratholme, respectively.
The reason they were put in was as a way of bypassing the superfluous content in the case of the first two. Makes sense, right?
As for Onyxia, I have to say I loved the quest chain. In fact I wish we had more of the like. They made a mistake in limiting the number of blood vials that'd drop off of Drakkisath, to be sure. But when you actually completed the chain and received your Drakefire Amulet, you felt a sense of accomplishment. You now had access to Onyxia, the big, bad, black dragon. It was something that created an air of excitement in the game that is not felt with Magtheridon.
As for the idea of having "easy" bosses that people should have access to... wasn't that always the way Blizzard has structured their raid encounters? You have some big challenge, and then part of the reward is access to a few easier bosses. Down Vael? Awesome... now you've got Broodlord and the Drakes to make some easy loot. Originally get attunement to the Eye in Tempest Keep? Go smash Loot Reaver! Now we've got a situation where after you defeat Kael and Vashj, you get the reward of a handful of easy bosses in Hyjal and the Black Temple.
I don't see what the big deal is with attunements, to be perfectly honest. In some cases they've been fun in the past. In others, they were time consuming, but had some sense of accomplishment. Granted, I'm one of those people who did his Trials of the Naruu when they still meant something.
The reason they were put in was as a way of bypassing the superfluous content in the case of the first two. Makes sense, right?
As for Onyxia, I have to say I loved the quest chain. In fact I wish we had more of the like. They made a mistake in limiting the number of blood vials that'd drop off of Drakkisath, to be sure. But when you actually completed the chain and received your Drakefire Amulet, you felt a sense of accomplishment. You now had access to Onyxia, the big, bad, black dragon. It was something that created an air of excitement in the game that is not felt with Magtheridon.
As for the idea of having "easy" bosses that people should have access to... wasn't that always the way Blizzard has structured their raid encounters? You have some big challenge, and then part of the reward is access to a few easier bosses. Down Vael? Awesome... now you've got Broodlord and the Drakes to make some easy loot. Originally get attunement to the Eye in Tempest Keep? Go smash Loot Reaver! Now we've got a situation where after you defeat Kael and Vashj, you get the reward of a handful of easy bosses in Hyjal and the Black Temple.
I don't see what the big deal is with attunements, to be perfectly honest. In some cases they've been fun in the past. In others, they were time consuming, but had some sense of accomplishment. Granted, I'm one of those people who did his Trials of the Naruu when they still meant something.
See you in Town,
-Z
-Z