09-22-2007, 08:40 AM
Quote:Alliance had it easy ;-) For the horde that stupid 14 part chain quest where you had to go hunt world dragons on each continent in addition to running UBRS endlessly to get the blood (after you had already gone through it several times for the beginning portions). It took me almost a month of running UBRS 1-2 times a night 4-5 nights a week with various guildmates to get it done (and to get enough others in the guild to get keyed to actually be able to run...).
Attunements that are simple ala MC, no problem. Ones that make me want to break out the eye spoons like the UBRS key, Ony, Scholo key, etc can all die please.
Did you do it when you had to go back to Dustwallow after each dragon kill before you could get the next one or after they changed it so you could do the first three then go back and get the quest for the next one? I was lucky enough that I started it the patch after they changed it so you could the first 3 all at once, but I knew people who had to do it the more hellish way...
And of course the horde one started with having to 5 man all of LBRS. Even with a good group that still took hours. Then you got to play hunt the Rexxar (at least now you don't have to that anymore since he is in Outlands, I forget who it was you have to talk to but I started the chain on a toon after TBC and that part was a lot simpler). And yeah how many UBRS runs? You had to kill Rend then get back to Org then get blood (after hunting Rexxar down again of course).
I did the Ony line 3 times alliance side and 2 twice horde side pre TBC and yeah I felt the horde version was much suckier, but both sides had major suckitude to it. I remember ninjing blood once on an alliance run. Felt like an ass cause I knew the deal but clicked wrong or something (loot was different back then I don't recall exactly what bonehead move I did). The group wasn't mad at me though and since I ran that place another 30 some odd times just trying to get my draconian deflector I made up for it anyway, but I felt like a heel for a while after that.
But I'm not a fan of attunements. I can live with something like the BWL and MC ones, you can get new people attuned fast and it gives you excuses to go to some of those places on your alts or goof off and reminisce about how different the instance used to be or how you had issues with this or that before you got all the gear you have now, or just underman it for a bit of a challenge (4 manning Rend with only a piece or 2 of ZG/AQ20/MC gear per person so mostly in end game blues still was a blast of course so was 8 manning Mandokir in that same gearing level).
I'm also OK with stuff like the key to Arcatraz or Shattered Halls. Shattered Halls you can solo (at least horde side since you can get the guards to kill the Fel Reaver for you) and in both cases only one person in the group needs the key though a wipe in Arc with only one key holder that always goes AFK when they die isn't all that fun. But those lines have other rewards you generally want anyway, even if it's just the rep from the quests.
But if there weren't anymore attunements to do ever again, I'd be alright with it too. Or the whole if you do it once on a server all your alts on that server are good. You can do the quests for rep/other rewards if you want but you are attuned on that alt. It was nice to not need to be attuned for Mags tonight for example because we had at least 4 alts in there on our learning night (we did Lurker below after getting Gruul on farm) so we would have better class balance. If there were a long attument process we may have had to call the raid or at least would have called it earlier due to frustrations and not made the progress we made. Sure the alts weren't geared the best but they were geared well enough to get us what we needed to learn the stuff.
---
It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.