I can't speak on NWN as I don't have it, but there is a lot more support for Morrowind modding then you seem to be making out.
If you want a scripting guide, just head here: http://thelys.free.fr/ghanburighan.htm and scroll down to GhanBuriGhan's scripting guide. Couple hundred pages of goodness. But like you said if you can't program you may have problems (though actually in my experience with Morrowind, people who have never programmed before sometimes have it easier with Morrowind scripting because it does some things oddly).
The sticked topics in the morrowind.com construction set forums have plenty of links for guides on how to use the construction set.
Now, yes, the skinning and meshes require learning 3DS Max or Maya, or whatever. Of course you don't have to do any of that, there is a ton of stuff you can just pull in (OK, any thing in the game now can be used that is what the 2nd CD is, just the models and skins) and use wherever.
There are complete middle earth total conversions, dragonlance total conversions, mods and plugins that can do tons of things out there (Morrowind Summit and others have very large mod databases). Just because there isn't a phrozenkeep like site doesn't mean it isn't organized or that it hasn't taken off. Since there is sooo much stuff that can be done (mods with horses and carts, flying ships, mermaids, giants, dragons) there are a ton of different groups, but they do share with each other. Actually it reminds me a lot of the FreeSpace modding community.
Maybe I just don't follow you, but from where I am sitting the Morrowind modding community is doing just fine, and there is a lot of support. Sure it didn't have the huge premade market from all the pen and paper D&D players like NWN, but Bethseda does support it, and so does the community. If you have a smaller player pool, you have a smaller modding community. Heck, I know people who don't play NWN but they mod it because they been involved with D&D for years, and are just placing ideas they had years ago into the game. Of course Morrowind can't do that.
[edit] And as was mentioned several major major mod sites were taken down by some twit with a beef on Morrowind who used various types of attacks to make the sites inaccessible or to have the ISP's that hosted them say, sorry, that's it they have to go. This did cut a fair bit of info out of the community. [/edit]
If you want a scripting guide, just head here: http://thelys.free.fr/ghanburighan.htm and scroll down to GhanBuriGhan's scripting guide. Couple hundred pages of goodness. But like you said if you can't program you may have problems (though actually in my experience with Morrowind, people who have never programmed before sometimes have it easier with Morrowind scripting because it does some things oddly).
The sticked topics in the morrowind.com construction set forums have plenty of links for guides on how to use the construction set.
Now, yes, the skinning and meshes require learning 3DS Max or Maya, or whatever. Of course you don't have to do any of that, there is a ton of stuff you can just pull in (OK, any thing in the game now can be used that is what the 2nd CD is, just the models and skins) and use wherever.
There are complete middle earth total conversions, dragonlance total conversions, mods and plugins that can do tons of things out there (Morrowind Summit and others have very large mod databases). Just because there isn't a phrozenkeep like site doesn't mean it isn't organized or that it hasn't taken off. Since there is sooo much stuff that can be done (mods with horses and carts, flying ships, mermaids, giants, dragons) there are a ton of different groups, but they do share with each other. Actually it reminds me a lot of the FreeSpace modding community.
Maybe I just don't follow you, but from where I am sitting the Morrowind modding community is doing just fine, and there is a lot of support. Sure it didn't have the huge premade market from all the pen and paper D&D players like NWN, but Bethseda does support it, and so does the community. If you have a smaller player pool, you have a smaller modding community. Heck, I know people who don't play NWN but they mod it because they been involved with D&D for years, and are just placing ideas they had years ago into the game. Of course Morrowind can't do that.
[edit] And as was mentioned several major major mod sites were taken down by some twit with a beef on Morrowind who used various types of attacks to make the sites inaccessible or to have the ISP's that hosted them say, sorry, that's it they have to go. This did cut a fair bit of info out of the community. [/edit]
---
It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.