08-13-2007, 10:39 AM
I'm only going to point out stuff that I don't agree on.
Threat matters for heroics. The SoR proc damage matters for your threat. This talent matters. +Hit is one of the fastest ways to up threat. It's not as valuable for a paladin but it is valuable.
Being crushed matters in heroics, especially tanking them in only crafted/5 man and heroic gear since you won't have raid gear. Geting to the point where you can have 102.6% Block + dodge + parry + miss without any raid gear is possible, but not easy. 20 defense is 3.2% total avoidance (0.8% block, 0.8% dodge, 0.8% parry, 0.8% miss). Those points stay very valuable for a paladin. For a warrior who can just hit shield block and be uncrushable for the next 2 hits, not so much. But if you don't want to rely on redoubt this talent is still valuable.
I think you get less value out of this than out of anticipation. It's not a bad talent but seen anticipation.
2 talent points to turn a 5000 damage hit into a 4800 damage hit. Not horrible but not great either.
You missed the change. increases all damage. That means your seal damage, your judgement damage, and I think even your consecrate damage. It used to be just the melee damage and it used to be 10%. It was skippable then. Even if it just did the weapon damage and the damage from a seal proc that is more aggro, but I think it does more than that. I recall my consecrate getting bigger when I got that talent.
Retribution Talents
Most bosses are immune to it.
Mobs can't crit spells so pointless for PvE.
Hmm if I do anymore quoting it won't work. And I should be in bed so comments on the builds themselves later.
Quote:Protection Talents
Precision: Increases your chance to hit with melee weapons by 1%/2%/3%
I hear +hit is hard to come by on tanking gear so this could be good. I figure a pally tank gets most of his threat from holy damage though so its not as good as it seems. Still, seals proc on hits that connect and so +hit does help them and so is still good.
Threat matters for heroics. The SoR proc damage matters for your threat. This talent matters. +Hit is one of the fastest ways to up threat. It's not as valuable for a paladin but it is valuable.
Quote:Anticipation: Increases your Defense skill by 4/8/12/16/20.
A solid tanking talent. The issue is that you can probably cap your +defense with items and so the points could be put to better use in other places. If you are having trouble capping your +defense though, this can help.
Being crushed matters in heroics, especially tanking them in only crafted/5 man and heroic gear since you won't have raid gear. Geting to the point where you can have 102.6% Block + dodge + parry + miss without any raid gear is possible, but not easy. 20 defense is 3.2% total avoidance (0.8% block, 0.8% dodge, 0.8% parry, 0.8% miss). Those points stay very valuable for a paladin. For a warrior who can just hit shield block and be uncrushable for the next 2 hits, not so much. But if you don't want to rely on redoubt this talent is still valuable.
Quote:Shield Specialization: Increases the amount of damage absorbed by your shield by 10%/20%/30%.
Paladins block alot and so a shield absorbing more should be a good thing.
I think you get less value out of this than out of anticipation. It's not a bad talent but seen anticipation.
Quote:Spell Warding: All spell damage taken is reduced by 4%.
Spells cut through armor and this helps stop the pain some.
2 talent points to turn a 5000 damage hit into a 4800 damage hit. Not horrible but not great either.
Quote:One-Handed Weapon Specialization: Increases all damage you deal when a one-handed melee weapon is equipped by 1%/2%/3%/4%/5%.
Usually I would consider this a good talent, but I'm thinking that a tanking paladin probably uses a low damage weapon that has +spell damage on it. If thats the case then increasing the melee damage may not be as useful as it would normally be.
You missed the change. increases all damage. That means your seal damage, your judgement damage, and I think even your consecrate damage. It used to be just the melee damage and it used to be 10%. It was skippable then. Even if it just did the weapon damage and the damage from a seal proc that is more aggro, but I think it does more than that. I recall my consecrate getting bigger when I got that talent.
Retribution Talents
Quote:Vindication: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5%/10%/15% for 10 sec.
I don't know how often it procs and so its hard to judge how useful it is. It also is single target and so not as useful for multi-mob tanking. It is still a way of limiting incoming damage though and could be especially useful on boss fights where you are mainly focusing on one mob.
Most bosses are immune to it.
Quote:Eye for an Eye:All spell criticals against you cause 15%/30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
It could be helpful for holding ranged caster adds. They shoot you, they get damaged returned, you gain threat on them.
Mobs can't crit spells so pointless for PvE.
Hmm if I do anymore quoting it won't work. And I should be in bed so comments on the builds themselves later.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.