08-06-2007, 08:24 PM
I would probably just delete AV. It's worthless, and renders the PvP system a joke.
If I had to keep it, I would institute an honour-destroying debuff that triggers after 10 minutes of non-participation. Of course, then people would just go hunt rams or something, but at least they're not AFKing. I would also look to improving the honour rewards for defending. Perhaps a small honour bonus for every 5 minutes you hold your fortifications? Not sure, but something, perhaps with a cap past a certain point.
It doesn't help the Horde to lose. Winning in 20 minutes is more honour than losing in 20 minutes. It just hurts them to delay games. If we can win quickly, we do. We just almost never can, because the Alliance usually uses their extra players (fewer cave-dwelling leeches) to defend, which slows us down.
What horde never, ever does, at least in my BG (from Terenas), is defend. That is simply counterproductive, from an honour perspective.
All of this means that Horde has two choices: Race with the alliance in PvE General-killing, which takes some measure of effort, or go AFK in the cave, which doesn't. The ideal for the General-killer is 40 people racing to the end; the ideal for the AFKer is 39 people racing to the end, with themselves in the cave.
Obviously, this leads to a 'tragedy of the commons', where the incentive to AFK increases as more people actually play. Usually, we end up with 10-15 people in the cave. Sometimes there's only 5, and we stand a chance. Sometimes there's 25, and we scarcely get any honour at all.
In short, it sucks.
-Jester
If I had to keep it, I would institute an honour-destroying debuff that triggers after 10 minutes of non-participation. Of course, then people would just go hunt rams or something, but at least they're not AFKing. I would also look to improving the honour rewards for defending. Perhaps a small honour bonus for every 5 minutes you hold your fortifications? Not sure, but something, perhaps with a cap past a certain point.
Quote:I'll fill you in in case you don't PvP much or in case you play on a bizarre battlegroup where this doesn't happen, although from what I understand it's pretty universal. Basically, Horde always loses, and it's to their benefit.
It doesn't help the Horde to lose. Winning in 20 minutes is more honour than losing in 20 minutes. It just hurts them to delay games. If we can win quickly, we do. We just almost never can, because the Alliance usually uses their extra players (fewer cave-dwelling leeches) to defend, which slows us down.
What horde never, ever does, at least in my BG (from Terenas), is defend. That is simply counterproductive, from an honour perspective.
All of this means that Horde has two choices: Race with the alliance in PvE General-killing, which takes some measure of effort, or go AFK in the cave, which doesn't. The ideal for the General-killer is 40 people racing to the end; the ideal for the AFKer is 39 people racing to the end, with themselves in the cave.
Obviously, this leads to a 'tragedy of the commons', where the incentive to AFK increases as more people actually play. Usually, we end up with 10-15 people in the cave. Sometimes there's only 5, and we stand a chance. Sometimes there's 25, and we scarcely get any honour at all.
In short, it sucks.
-Jester