08-06-2007, 05:57 PM
Quote:Well, really, what's the issue, seriously? Pretty much every MMO, subscription or not, has a hard limit of characters any one account. Guild Wars has a pretty flexible limit, but it's initially low. City of Heroes/Villains has a limit of about... Five or six toons (I can't remember) per game, per server (And there's about four servers whatever region you're in). EVE Online has a limit of three characters, I believe, and only one server.
Fifty characters with a ten-per-server cap is pretty generous, considering.
Eh, I disagree with your methodology, NiteFox. Blizzard needs to do what should be done for the success of WoW, not just what has been done in other games. For example: Many other MMOs allow instant teleportation of any character; WoW carefully balances it to keep the world 'big'.
Back to the question at hand, think about it this way: They're adding not just one class, but a class with an explicit promise of many more to follow. They really need a new set of "Hero Spaces,", which should be limited to the current types of hero classes. That fits with the philosophy of hero classes being a net gain and not a loss.