08-01-2007, 06:03 PM
(This post was last modified: 08-01-2007, 06:27 PM by NotSoDarklord.)
Quote:I want to dispel the Lifeblooms and Rejuvs off their Rogue. The Druid is using these instants because he fears my Mana Burn and needs to stay mobile. In between, he Cyclones me (which casts faster than Mana Burn does). Thus, I'm forced to heal my Rogue because I don't have global cooldowns to spare on dispelling the other Rogue in between Cyclones.
I'm thinking this only results in a win if my Rogue can outdamage their Rogue enough to force more solid healing from their Druid, but I don't have a combat Rogue on my team. If the Druid has to get off big heals, it means he's not Cycloning me, I have more freedom to heal on my end, and maybe get off more Mana Burns. The worst thing was I'm pretty sure he Innervated, Cycloned me, and then ran out of sight to prevent me from dispelling the Innervate. Game over then.
This is exactly how we win this matchup as rogue priest vs rogue druid. Dispel is nice for the abolish poisons but with the way it triggers lifebloom procs it's kind of a bad idea to spam cast. Our matches against good rogue druid teams normally do not end the way yours do (when a good cyclone streak catches our healer offguard) but rather when one healer is pressured enough to heal the other rogue to not manage to ooc and drink. Early on in the season we played a top team that has since stopped playing where our matches would go on for 15 minutes every time. Druids are amazing at getting away to drink, but eventually we would wear them down too much. Always keep distract handy to interrupt drinks.
If the match is ending very quickly in the other teams favor you may want to try to force a longer match. Save vanish for when the other rogue pops his cooldowns (NOT evasion if he's combat because of the 41 point combat talent), and toss out gouges liberally using a gouge as a ticket to drink for a couple ticks. Evasion is another good way to buy the healer some time, and don't forget that blind is still useful in this matchup against the druid. Have your healer call out if the druid ever gets feared and uses his trinket and then toss the blind on the druid. Most druids do not put abolish up on themselves at all times so as long as you don't "/yell I'm going to blind you now" it should catch him unaware. A longer match may not necessarily mean that you have the upper hand but it gives the other team time to make mistakes.
MaxPower#1485 60 SC Barb/32 HC Witch Doctor/22 HC Wizard/17 HC Demon Hunter