Heroic Shattered Halls
#1
We tried to get a Heroic Shattered Hall group together yesterday evening to increase our pool of Nightbane summoners (to three:P) but had trouble finding a fifth. The eventual group consisted of me as warrior tank, mage, hunter and two raid-healing specced Paladins.

Since I had never gotten around to doing the Trials of the Naaru quest in here, I thought this would be a good opportunity but was also worried that the lack of dps would thwart any attempt at making it in time.

Well, it was a cakewalk. Nobody in our group had ever been in Heroic SH but there aren't that many differences to a normal run. While three members were quite overgeared for it, me among them, it was still almost boring, not the thrill I imagined it would be. When I ran normal SH I was Fury spec and in mostly tier 2 tank gear and found it to be quite a challenge, never before did I have to tank as many mobs simultaneously. In short, I found it a fun in that it kept me on my toes and really trying to do my best. Apart from holding aggro against the Gladiator's Crossbow of the hunter, there were hardly any of those emotions in my recent Heroic run.

Now, I realise that all Heroics got hit with the nerfstick pretty hard recently, I hadn't anticipated it would be that bad when I read reports of fellow lurkers that had done them pre-nerf. I was under the impression that SH would be one of the more challenging Heroic instances, something of a 5-man raid experience. Meh:(

Any suggestions on where to turn for challenging 5-man content? I did enjoy the sense of real teamwork when we started, the feeling that "this is going to be hard, we really all need to do our best and work together well" that manisfested itself in Paladins stunning mobs I lost after less than a second, which made re-acquiring them trivial and the very nice coordination of our two crowd controllers. But the realisation that "it ain't really necessary" kind of took away a bit of that.

One observation I also made was that while trash groups are mostly boring (more so in Heroic Shadow Labyrinth that I ran a couple of days earlier), the bosses turned into annoying timesinks. At least they were hard, to a degree, but mostly they seem to enjoy vastly improved health pools that just serve to prolongue the fights.

Is there even any 5-man content that is challenging for raid-level gear?

take care
Tarabulus
"I'm a cynical optimistic realist. I have hopes. I suspect they are all in vain. I find a lot of humor in that." -Pete

I'll remember you.
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Messages In This Thread
Heroic Shattered Halls - by NuurAbSaal - 07-29-2007, 01:39 PM
Heroic Shattered Halls - by Bolty - 07-29-2007, 03:55 PM
Heroic Shattered Halls - by Mavfin - 07-29-2007, 04:44 PM
Heroic Shattered Halls - by Warlock - 07-30-2007, 08:38 AM
Heroic Shattered Halls - by NuurAbSaal - 07-30-2007, 12:11 PM
Heroic Shattered Halls - by Tal - 07-30-2007, 01:24 PM
Heroic Shattered Halls - by RTM - 07-30-2007, 02:24 PM
Heroic Shattered Halls - by Tal - 07-30-2007, 02:56 PM
Heroic Shattered Halls - by Bolty - 07-30-2007, 05:44 PM
Heroic Shattered Halls - by oldmandennis - 07-30-2007, 11:46 PM
Heroic Shattered Halls - by mandydax - 07-31-2007, 12:38 AM
Heroic Shattered Halls - by vor_lord - 07-31-2007, 01:13 AM
Heroic Shattered Halls - by Kevin - 07-31-2007, 03:12 AM
Heroic Shattered Halls - by mandydax - 07-31-2007, 03:25 AM
Heroic Shattered Halls - by Bolty - 07-31-2007, 03:55 AM
Heroic Shattered Halls - by Artega - 07-31-2007, 08:37 AM
Heroic Shattered Halls - by Tal - 07-31-2007, 12:11 PM

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