07-24-2007, 02:27 PM
Quote:I'm not sure I completely agree - as a shadowpriest, I often sit around (or jump around :P) waiting on threat, and see boomkin doing the same. Anything that can raise the threat ceiling will help our DPS; not directly, but it will.
That being said, since when is raid utility something to be frowned upon? That's something DPS classes have wanted forever (see rogues when they weren't kings of damage:whistling:).
Your argument is akin to saying healing priests, if they even exist anymore, shouldn't spec into improved spirit because they'd get more +healing out of slapping the extra 2 points into Holy. True, if you only look at your character, but I think most would appreciate the raid-wide buff more.
Or, to take it even one step furthur, that incinerate warlocks should never have to put up CoS, even if there are 3-4 shadow priests in the raid, because it won't help him; vice versa for shadow warlocks and CoE with a bunch of mages. They aren't talents, but the mentality is all wrong IMHO.
If you're min/maxing, there's already precious little reason to bring boomkin - I'm not sure why you're complaining so vehemently about a "crap gimmick talent" that might help get a raid slot for at least one.
It's not nearly as beneficial as any of those. Neither of them has a cap--+hit does. Sure, if they are aware of it and has gear without the +hit that provides more DPS, it gives more leeway for physical DPS classes. But it's just not a big bonus.
Sure, it's there, sure, it helps. But it's still a crap gimmick talent.
The one thing I will agree on is that it helps the tank build up threat slightly faster, as a tank shouldn't have +hit in his tanking gear (which should be focused on mitigation, avoidance, and health). Still, +3% just isn't much... especially since it's three talent points the druid can spend elsewhere.
Aside from that, you only need one of many warlocks/priests to provide Improved Divine Spirit and CoE/CoS, whereas a Moonkin will usually be the lone hen in the flock.
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