07-23-2007, 11:18 PM
(This post was last modified: 07-23-2007, 11:26 PM by Concillian.)
Quote:More mana efficiency, no imp Faerie Fire because it's a crap gimmick talent that does jack for the druid.
Huh?
Moonkin I've seen are generally threat limited early in a pull (where a crit string can mean accidental pulling of threat). most of the time someone pulls threat early in a pull it is due to either a crit string or a miss string from the tank. 3% hit is helpful on raising the threat ceiling as well as providing raid DPS.
3% hit gives a huge amount of flexibility to rogues if they know it's going to be there. Same for Hunters. Warriors less so because +hit is generally not as large a deal.
3% hit is about 15-20 DPS for a Fury warrior, if we assume similar gains on all physical DPS in a 25 man raid, you're essentially creating 100-200 DPS or so raid-wide with 3 talents... making it one of the most efficient talents you can put points into for point per raid-wide DPS. You're also distributing that damage to classes better able to deal with the threat ceiling (hunters and rogues), as well as raising the ceiling for yourself every other threat limited class since tanking warriors are rarely at the +hit cap in raid tanking gear.
I don't think you can consider Imp. Faerie as anything other than a must-have talent for a pure raid spec.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.