07-23-2007, 03:31 PM
(This post was last modified: 07-23-2007, 03:37 PM by Concillian.)
Quote:Go for the Paladin from the start? Blessing of Freedom and bubbles make that impossible. The Warrior is on us quickly with the Hamstrings, which can't be removed; meanwhile, any movement impairing effects on the Warrior are cleared with Blessings of Freedom every 20 seconds. The Paladin quickly breaks away and the owning commences.
In short, one Warrior locks both of us down, letting the Paladin do what he likes in total freedom. I burn so much mana keeping myself alive that they easily win the mana war and we lose.
BoF gets a little better next patch, but Basically you force the warrior onto the rogue by shiv kiting with wound / crip and staying in his dead zone.
Sap warrior at the start and he will break it . rogue starts combo and gets initial poisons on, BoF will be applied, so spam dispel on warrior while running in dead zone and rogue switches to shiv spam. Poisons will be stacked now so cleansing is inefficient. The warrior has 2 choices at this point... get kited until the pally runs out of mana, or attack the rogue.
This, at the very least should turn a match into a mana battle instead of an instant death scenario. if you can mange to stay 7-8 yards away and pay attention to his movement, you can beat warrior / pally.
There is a huge cluster of warrior pally in the 1800-2000 range in 2v2. They naturally settle below the rogue / druid and warlock / s. priest ranks. If you can get far enough to break through the cluster of warrior / pally, you'll shoot up like another 200 rating because you'll suddenly be facing softer teams.
I think your main reasons for warriors being OP are poorly summarized. The valid reasons for warriors being OP are:
1) superior DPS scaling with gear (because a warrior in blues is not scary, but a warrior in good purples IS)
2) Healers amplify warrior power better than any other class
A warrior all alone is going to lose most duels against equally skilled / geared opponents. It isn't until you consider them + healer that they get pretty crazy, but they still manage to get beaten by the ultimate control team (rogue / druid) and the ultimate DPS team (warlock / priest).
I don't think complaining about the warrior specifically is really what you want to complain about. 2v2 is mostly about teams that beat other teams based on class balance. No matter what "power combo" you have in 2v2 you will generally get to 1800 or so and then start regularly facing your "nemesis" combo.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.