To be a Tree: The Evolution of [Druid] Healing
#14
Quote:So if in that gap the sequence is

Boss hits Tank for 12K (crushing)
Rejuvenate ticks for 800
Lifebloom ticks for 2K
Tank parries (giving the boss a speeded up attack)
Boss hits Tank for 5K

I'm mostly staying out of this discussion because the people I play with know how to heal with each other and very few of them seem to heal like people in this thread seem to propose so I'm just leaving it.

But you are not understanding what parry does. If the tank parries the tank swings faster, not the boss. If the boss parries then the boss gets the haste modifier. If it worked like what you are saying parry would be a very bad stat for a tank instead of a very good stat.
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It's all just zeroes and ones and duct tape in the end.
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To be a Tree: The Evolution of [Druid] Healing - by Kevin - 06-24-2007, 02:08 AM

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