To be a Tree: The Evolution of [Druid] Healing
#1
A very very interesting post on Lifebloom from Oxylos on the Shattered Hand server. In the interests of archiving and informing I'm taking the liberty to quote extensively from it

http://forums.worldofwarcraft.com/thread.h...110537225&sid=1


Quote:The following is an in-depth look at the increase in effectiveness of Druid healing brought about in patch 2.1 and is intended to inform both the Druid community and raid/guild leaders as to the potential Druids now possess. I apologize for its length but I feel a thorough explanation will benefit those interested. Thank you for your time.


I. Introduction
II. Styles of Healing, Old and New
III. Lifebloom goes on the Patch
IV. Multi-Target Healing
V. Spell Rotations
VI. Helpful Tools
VII. Math
VIII. Conclusion

I. Introduction.

There is a common misconception about restoration druids today. The problem isn’t that other classes misunderstand us, as every class forum would be happy to point out how unfairly they’ve been treated, but that resto druids are misunderstanding themselves. Druids post regularly that they shouldn’t deserve spots in raids, they don’t bring anything another class doesn’t, that restoration is a hopeless offspec and they should all just go feral. Marilyn, the Nihilum Druid Class Leader made a post about how resto druids don’t get a slot in Nihilum raids anymore because other classes bring more raid utility and heal just as well as Druids. Many Druids jumped on board and shouted out to the world just how woefully ineffective they compared to other healers.

And it’s just not true.

Quote:VII. Math

The following math is using the stats of myself and the top geared Paladin in my guild. These numbers are unbuffed with two exceptions. My Lifeblooms will be using my +Healing bonus with trinkets activated, my Rejuvenations will not. The Paladin will be assuming Blessing of Light on the target.

Druid +Healing: 2002.
Druid +Healing with Trinkets Activated: 2512.

Paladin +Healing: 1963.
Paladin Flash of Light Crit Chance: 21.1%. For the sake of easy math this will be rounded up to 25%.

A three stacked trinketed Lifebloom ticks for 888. Over a 6 second cycle it ticks six times for a total of 5328 healed. In addition during that cycle Rejuvenation will tick two times, adding 932 healed each tick, for a six second total of 7192 raw healing. To maintain this costs the Druid 176 mana for the Lifebloom, and 332 mana every 12 seconds for Rejuvenation, coming out to an average of 342 mana every six seconds.

In a 6 second cycle a Paladin can cast four Flash of Lights. On average this Flash of Light will heal for around 1725. One of these casts will crit and heal for 2588 instead. Over the six second cycle this will total 7763 raw healing. Each cast of Flash of Light is 180 mana, and the critical refunds 60% of its cost for a total of 612 mana spent every six seconds.

In addition to being able to move freely while the Paladin is stuck in place spamming and being in danger of losing casting time or being interrupted, the Druid can do the exact same healing to another target fully doubling his output to 14384 healing (85% more than the Paladin) over 6 seconds for 684 mana. It is also worth noting that this difference of mana spent between the two, 72 mana over 6 seconds, when converted to a five second cycle is 60mp5, a difference of base while casting mana regen often made up by Druids through spirit itemization and the 15% mana regeneration talent.

In the most extreme of cases a Druid can maintain trinketed three stacked Lifeblooms on three different targets while also keeping Rejuvenation on two of them for a total of 19712 raw healing over six seconds for 860 mana. That is over two and a half times as much healing output as an equally geared Paladin.
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To be a Tree: The Evolution of [Druid] Healing - by Brista - 06-22-2007, 12:24 AM

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