06-19-2007, 11:26 PM
Stamina first. Armour second. Dodge is a nice extra but don't stack it too high. Basically, there is no "safe" point; there are bosses in SSC that can spike over 23k damage in about 1.3 seconds.
The long-run effect of avoidance is just to save healer mana. It doesn't even really apply that much in TBC raiding since for really hard hitting bosses, there just isn't the time to cancel-heal anyway - you just spam. And providing that your healers are sucking mana pots (which they should be) and have a shadow priest (which, on any fight where tank durability is an issue, they should have), mana isn't an issue. Not dying to a gargantuan spike is.
The long-run effect of avoidance is just to save healer mana. It doesn't even really apply that much in TBC raiding since for really hard hitting bosses, there just isn't the time to cancel-heal anyway - you just spam. And providing that your healers are sucking mana pots (which they should be) and have a shadow priest (which, on any fight where tank durability is an issue, they should have), mana isn't an issue. Not dying to a gargantuan spike is.