06-09-2007, 03:30 AM
Quote:I'm a bit confused as to why Druids would be all that upset about this change.
If you were referring to my post Bolty I'm not upset about the change per se, but the perception that
Top = overpowered
Average = broken
Bottom = working as intended
Rather than
Top = overpowered
Average = working as intended
Bottom = broken
I just wondered if there is some feeling that Rogues deserve to be top since they're a pvp/killer class. (Which is something I have found quite a few players think). Imo WoW would work best if all classes were so balanced that you choose for taste and style (like Starcraft) not because the class you pick gives you many many more wins. So on that thought it's the classes at the bottom that need work, possibly some nerf to the classes right at the top but whoever is average is absolutely fine
I'm not sold on the idea that this trinket change breaks Rogues. In your example of the two Rogue team they actually do quite well since one trinket proc will remove one effect from 2 saps, 2 cheap shots, 2 blinds, 2 gouges, 2 kidney shots. So they're going to get something on if they play it right. And they have Clos (which they didn't use when you were spamming your Holy Novas nor did they anticipate your fear with it). If the argument that Rogues have so many different incapacitating effects that they can ride this change holds any truth then surely it holds more truth for a 2 rogue team