Patch 2.1.2 preliminary notes
#19
Quote:Maybe if you actually specced for PvP, like the Warrior who you are complaining about, you would have more success.

Congratulations, you have discovered that Rogues are impossible to balance properly because of the variety of the cooldowns they have available - they make far too much difference in 2v2, but not nearly enough in 5v5. Now, with the change to the trinket, this advantage is slightly diminished in 2v2, which means you can look forward to a buff, which should improve your predicament in in all areas, including 5v5.

Exactly. I saw Quarks responses initially, and for a second I thought I was back on the WoW boards. I know he is more knowledgeable than that.

One thing I discovered in my arena ventures is that warriors absolutely, positively suck in arenas without Mortal Strike.

Based on my PvP experience with rogues at 60 (my rogue is still 60, but I took her very close to rank 12, so I have some experience with it) I'd venture to guess the exact same thing is true of rogues without Prep. Except you can still do major amounts of disruption without prep. They trink out of Sap... that trinket is no longer available if he gets feared or cycloned or blinded.

Rogues have one of THE power combinations in 2v2, so I'm not sad to see this affect rogues and druids more than anyone else. Both are still incredibly valueable. Even if someone trinkets out of it, other forms of CC are then applicable.

In fact I just looked at all the 2v2 teams rated >2350 that also have more than 200 wins in my in my battlegroup and 6 have rogues in them, 6 don't. Yeah, warrior paladin is up there, but rogues are way up there in terms of 2v2 importance. Rogues don't realistically have all that much to complain about in 2v2 and 3v3 areanas (5v5 is another story). They still have lots of power in arenas.

2v2, and to some extent 3v3 is all about getting in a power combination anyway. sucks to be a hunter, he has no power combinations in 2v2 or 3v3 or 5v5.

I feel it si the right thing for the game as a whole for the trinkets to be changed in this manner.
The only think I see being imbalanced by this is the AoE fear ---> shaman trinket out --> drop tremor totem which insta pulses a fear dispel. I think this was the main reason that shaman never had a fear removal on their trinket. Aside from that it's a very good move to let the classes choose what kind of control removal they wish to remove.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
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Messages In This Thread
Patch 2.1.2 preliminary notes - by Concillian - 06-06-2007, 10:56 PM
Patch 2.1.2 preliminary notes - by Xame - 06-07-2007, 12:15 AM
Patch 2.1.2 preliminary notes - by swirly - 06-07-2007, 12:56 AM
Patch 2.1.2 preliminary notes - by Quark - 06-07-2007, 01:03 PM
Patch 2.1.2 preliminary notes - by Tal - 06-07-2007, 01:13 PM
Patch 2.1.2 preliminary notes - by Legedi - 06-07-2007, 01:18 PM
Patch 2.1.2 preliminary notes - by Taelas - 06-07-2007, 01:56 PM
Patch 2.1.2 preliminary notes - by Quark - 06-07-2007, 02:40 PM
Patch 2.1.2 preliminary notes - by Legedi - 06-07-2007, 02:48 PM
Patch 2.1.2 preliminary notes - by lemekim - 06-07-2007, 02:50 PM
Patch 2.1.2 preliminary notes - by Quark - 06-07-2007, 02:58 PM
Patch 2.1.2 preliminary notes - by Quark - 06-07-2007, 03:24 PM
Patch 2.1.2 preliminary notes - by Lissa - 06-07-2007, 03:28 PM
Patch 2.1.2 preliminary notes - by Lissa - 06-07-2007, 03:29 PM
Patch 2.1.2 preliminary notes - by Taelas - 06-07-2007, 03:30 PM
Patch 2.1.2 preliminary notes - by Monkey - 06-07-2007, 03:33 PM
Patch 2.1.2 preliminary notes - by Legedi - 06-07-2007, 03:34 PM
Patch 2.1.2 preliminary notes - by lemekim - 06-07-2007, 05:08 PM
Patch 2.1.2 preliminary notes - by Concillian - 06-07-2007, 07:26 PM
Patch 2.1.2 preliminary notes - by Delc - 06-07-2007, 07:37 PM
Patch 2.1.2 preliminary notes - by Concillian - 06-07-2007, 08:01 PM
Patch 2.1.2 preliminary notes - by Quark - 06-07-2007, 09:14 PM
Patch 2.1.2 preliminary notes - by Quark - 06-07-2007, 09:51 PM
Patch 2.1.2 preliminary notes - by Jester - 06-07-2007, 10:08 PM
Patch 2.1.2 preliminary notes - by oldmandennis - 06-08-2007, 12:01 AM
Patch 2.1.2 preliminary notes - by Xame - 06-08-2007, 12:33 AM
Patch 2.1.2 preliminary notes - by Brista - 06-08-2007, 10:51 AM
Patch 2.1.2 preliminary notes - by Warlock - 06-08-2007, 11:58 AM
Patch 2.1.2 preliminary notes - by Quark - 06-08-2007, 01:28 PM
Patch 2.1.2 preliminary notes - by Quark - 06-08-2007, 01:34 PM
Patch 2.1.2 preliminary notes - by Bolty - 06-08-2007, 04:15 PM
Patch 2.1.2 preliminary notes - by Treesh - 06-08-2007, 04:51 PM
Patch 2.1.2 preliminary notes - by Legedi - 06-08-2007, 04:53 PM
Patch 2.1.2 preliminary notes - by Quark - 06-08-2007, 05:17 PM
Patch 2.1.2 preliminary notes - by oldmandennis - 06-08-2007, 05:37 PM
Patch 2.1.2 preliminary notes - by Monkey - 06-08-2007, 06:45 PM
Patch 2.1.2 preliminary notes - by Taelas - 06-08-2007, 08:03 PM
Patch 2.1.2 preliminary notes - by Watto44 - 06-09-2007, 03:11 AM
Patch 2.1.2 preliminary notes - by Brista - 06-09-2007, 03:30 AM
Patch 2.1.2 preliminary notes - by oldmandennis - 06-09-2007, 05:12 AM
Patch 2.1.2 preliminary notes - by Monkey - 06-09-2007, 12:46 PM
Patch 2.1.2 preliminary notes - by Mirajj - 06-09-2007, 01:08 PM
Patch 2.1.2 preliminary notes - by Mavfin - 06-09-2007, 03:08 PM
Patch 2.1.2 preliminary notes - by Cybit - 06-09-2007, 04:01 PM
Patch 2.1.2 preliminary notes - by Kevin - 06-09-2007, 04:52 PM
Patch 2.1.2 preliminary notes - by Mirajj - 06-09-2007, 07:43 PM
Patch 2.1.2 preliminary notes - by Kevin - 06-09-2007, 07:55 PM
Patch 2.1.2 preliminary notes - by oldmandennis - 06-09-2007, 10:22 PM
Patch 2.1.2 preliminary notes - by Kevin - 06-09-2007, 11:54 PM
Patch 2.1.2 preliminary notes - by NotSoDarklord - 06-11-2007, 10:12 PM
Patch 2.1.2 preliminary notes - by Kevin - 06-11-2007, 10:31 PM
Patch 2.1.2 preliminary notes - by Monkey - 06-12-2007, 12:03 AM

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