Quote:From what I understand, Fury is built on the same concepts that make Guild Wars *almost* the greatest game ever, but should not suffer from developers who shift the game in a PvE direction, abandoning such concepts as balance.Izzy's heart has never been in the right place, he's a right dirty git, he is. :DThat being said, as I've played with him, I'm going to have to differ on his knowledge of PvP concepts. While he is, in fact, the dirtiest, meanest and downright orneriest PvP varmit I've ever run across, that's mostly due to his innate undestanding of the underlying pinnings of whatever particular system he's dissecting at the time.
As far as I know, Fury has not yet announced whether there will be a fee or not, but if it delivers on the level I'm hoping for, I'll be glad to pay one.
Izzy's heart may be in the right place, but he doesn't understand a lot of the concepts that apply to upper-level PvP. And even if he did, I don't think he has the resources necessary at the company for the kind of full-time balance Guild Wars needs to be taken seriously anymore.
--me
Edit: Don't get me wrong; it's still the best PvP on the market to date.
Can't comment on the resources bit, sadly.
Again, YMMV.
~Frag B)
Edit: Thinking back over it, simply because someone can demonstrate it via playing doesn't mean they can demonstrate it in design. So, you may be correct, the changes I saw (Alpha > the very beginning of IWAY) were fine, but since IWAY I haven't done much/any HoH or GvG, so things definately were on a downward slide when I departed.
Hardcore Diablo 1/2/3/4 & Retail/Classic WoW adventurer.