05-29-2007, 04:58 PM
Kind of old thread, but I decided to respec this weekend for some PvP fun. So I wanted to get MS. But at the same time I was intersted in a 2H slam/flurry raiding DPS. So I specced: http://www.wowhead.com/?talent=pVMhdNioM0zZVVzm0gRV. It picks up PvP and PvE talents. Now I only did one Gruul run with this build, so it will take a bit of practice. But with my average gear, and a good weapon I did quite well on damage. We actually had a lot of paladins, and an enhancement shaman. So I did have about the best buff I could get. But I was able to put out over 800 DPS on trash. For Maulgar I had to tank the first mob, then pulled aggro on Kiglar without salv on and died. On Gruul I was putting out 615 DPS with having to deal with shatters, and would have been near the top of DPS if the OT hadn't died and all melee DPS dieing shortly after.
The flurry nerf to 25% is off set by the reduced glancing blows, and actually makes weaving in MS and WW between slams and normal swings easier. I would only lose about 0.5 seconds or less on starting a slam because of global cooldowns with flurry going. Add in the fact that rage generation has been buffed I had a lot more rage to play with.
While a 2H build doesn't have the same potential as a DW build for DPS, I think it is much easier to get gear that makes the build good. And with a good amount of skill you can do a lot of DPS.
I also found a mod by mistake that helped out with slam. I downloaded a mod call Quarts for helping timing my mage's spells. I found that it also tracked my swing timer on my warrior. So I could start a slam right when a regular swing went off. It's pretty nice, because at times my warrior doesn't look like she attacked until well after a swing happens.
This build is also very fun in PvP. I don't really notice other warriors using slam in PvP. But let me tell you, it is amazing at times. I did a lot of PvP over the weekend. By the end I was getting the timing of slam better with the fast pace of PvP. It's amazing when you get three crits in a row on a mage in about three seconds for over 6000 damage total:).
The flurry nerf to 25% is off set by the reduced glancing blows, and actually makes weaving in MS and WW between slams and normal swings easier. I would only lose about 0.5 seconds or less on starting a slam because of global cooldowns with flurry going. Add in the fact that rage generation has been buffed I had a lot more rage to play with.
While a 2H build doesn't have the same potential as a DW build for DPS, I think it is much easier to get gear that makes the build good. And with a good amount of skill you can do a lot of DPS.
I also found a mod by mistake that helped out with slam. I downloaded a mod call Quarts for helping timing my mage's spells. I found that it also tracked my swing timer on my warrior. So I could start a slam right when a regular swing went off. It's pretty nice, because at times my warrior doesn't look like she attacked until well after a swing happens.
This build is also very fun in PvP. I don't really notice other warriors using slam in PvP. But let me tell you, it is amazing at times. I did a lot of PvP over the weekend. By the end I was getting the timing of slam better with the fast pace of PvP. It's amazing when you get three crits in a row on a mage in about three seconds for over 6000 damage total:).