05-10-2007, 10:46 PM
Quote:All Paladins bring Auras, Blessings and Cleanse. The more the better.Sure. Do note that all paladins bring this. There's no need to take a Retribution paladin.
Quote:A Retribution Paladin adds 3% crit from all damage sources, regardless of group.Yeah... If they scrap the infinitely-more-useful Judgement of Wisdom. JotC sucks. How many classes deal Holy damage? Paladins and non-Shadow priests. Retribution paladins' DPS output quite frankly sucks, and priests only use their damage spells when soloing. That means it's useful for Protection paladins--who can judge SotC themselves.
Quote:If there is a second Paladin judging Wisdom, Crusader Strike refreshing judgments can make a big difference, especially in longevity fights. If a second Paladin is a tank then Judgment of the Crusader further increases the efficiency and dps of the tank.Paladins really don't have any issues with threat generation.
Quote:Sanctity Aura is currently being tested as +2% damage bonus to the group, instead of +healing. This would place the Retribution Paladin in a DPS group rather than the tank group.Oh? This is on the PTR?
Quote:A Retribution/Holy spec can heal very well.A full Holy spec can heal better.
Quote:A Retribution Paladin CAN do good DPS, not the best, but its good compared to all the other roles a Paladin can fill....
Wow. So the Retribution paladin's claim to "good DPS" is that their DPS tree does more DPS than their non-DPS trees.
That's.... well... that's... good. Really.
The DPS of a Retribution paladin isn't bad, no. But it's the single worst DPS tree across all classes. It's almost a pure PvP tree. I mean, look at Eye for an Eye. Mobs can't even crit with spells!
Quote:There is more than one way to skin a cat. There is no perfect build, you use what each individual brings to a raid and adjust to your strengths and weaknesses. Every class has multiple ways to bring valuable abilities to a raid and I refuse to pigeonhole any class into a "must have" build. Which makes me very happy to be in a guild that doesnt "make" people spec a certain way. Rather, we discuss our strengths and weaknesses and let intelligent players make choices that improve the guild as a whole. It also makes playing the game enjoyable and not a job.You do realize that you're completely ignoring the possibility that the Retribution tree is simply not fit for end-game?
It isn't. You can ignore its shortcoming as much as you like, that doesn't change anything. The only good synergy a Retribution paladin has is with a Protection paladin.
Quote:Back on subject, yes Shamans and all other classes/builds have a place in end game content. But as always, you might have to find the right guild first.Of course. Anyone can find themselves playing in end-game content.
Earthen Ring-EU:
Taelas -- 60 Human Protection Warrior; Shaleen -- 52 Human Retribution Paladin; Raethal -- 51 Worgen Guardian Druid; Szar -- 50 Human Fire Mage; Caethan -- 60 Human Blood Death Knight; Danee -- 41 Human Outlaw Rogue; Ainsleigh -- 52 Dark Iron Dwarf Fury Warrior; Mihena -- 44 Void Elf Affliction Warlock; Chiyan -- 41 Pandaren Brewmaster Monk; Threkk -- 40 Orc Fury Warrior; Alliera -- 41 Night Elf Havoc Demon Hunter;
Darkmoon Faire-EU:
Sieon -- 45 Blood Elf Retribution Paladin; Kuaryo -- 51 Pandaren Brewmaster Monk
Taelas -- 60 Human Protection Warrior; Shaleen -- 52 Human Retribution Paladin; Raethal -- 51 Worgen Guardian Druid; Szar -- 50 Human Fire Mage; Caethan -- 60 Human Blood Death Knight; Danee -- 41 Human Outlaw Rogue; Ainsleigh -- 52 Dark Iron Dwarf Fury Warrior; Mihena -- 44 Void Elf Affliction Warlock; Chiyan -- 41 Pandaren Brewmaster Monk; Threkk -- 40 Orc Fury Warrior; Alliera -- 41 Night Elf Havoc Demon Hunter;
Darkmoon Faire-EU:
Sieon -- 45 Blood Elf Retribution Paladin; Kuaryo -- 51 Pandaren Brewmaster Monk