04-30-2007, 04:44 PM
Quote:Those numbers look right, for PvE. Here is the official reference (look under "Items: +Spell Hit Chance"): http://www.worldofwarcraft.com/info/basics/spells.html
I can't remember if there is a minimum 1% resist rate, in which case you actually aim for 3%/16% to hit instead of 4%/17%.
And as far as I know, no one really likes spell penetration gear. If you have the relevant curse it's completely moot, and it has even been shown to have no effect on the +hit or duration of polymorph/shackle undead etc.
There is always a 1% chance to miss no matter what level of the mob you are fighting.
For equal level mobs you need 4% hit (5% chance to miss normally)
For level + 1 mobs you need 5% hit (6% chance to miss normally)
For level + 2 mobs you need 6% hit (7% chance to miss normally)
For level +3 mobs (Bosses) you need 16% hit (17% chance to miss normally)
The only time you need spell penetration is when you are dealing with a mob that has innate resistance, but few mobs have any resistance, so spell penetration is usually worthless.
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.