04-15-2007, 04:06 PM
Quote:you again missed battle shout and 1H spec. The most damage you'd add if you took this kind of spec for damage purposes would include commanding presence and DW spec. I'll use 400AP for battle shout, which isn't exactly right, but for illustrative purposes should be fine.Both specs will have them, and all things being equal, Fury will benefit more from Battle shout (via Improved Berserker Stance).
And you'll still miss out on Enrage, Flurry, Impale and Deep Wounds.
Regardless, the Battle shout buff simply doesn't matter for the purposes of the calculation; the AP in the example is speculative in the first place. It can be set to 100 or 10000, doesn't really matter.
Quote:I'm not sure what the +25 is in your analysis, it's 35 per sunder and I just don't know where the 25 is from. It's +175 with a full sunder stack.Simple, it comes from me not thinking. My warrior's still using rank 2 Devastate, and it adds +25.:)
I also didn't realize it's supposed to be per application of Sunder Armor. The tooltip can be read either way. I'll assume your reading is correct though to be frank I'm not 100% certain.:)
Quote:you can add around 2.4 * 1.1 400 / 14 + 246 * 0.1 = 100 main hand extra (346) for 12 rage = 28.8 damage per rage just using main hand.1.1*(2.6*71.7 + (2.4*1900/14))/2 = ~281
Devastate still only deals 50% damage.
That's 23.4 damage-per-rage.
Quote:off-hand is (2.6*71.7 + 2.4 * 1900 / 14 )* 0.5 * .625 = 160 add that to MH and it's ~42 damage per rageNow you're forgetting One-Hand Weapon Specialization. 176 damage, total damage-per-rage = ~38
Quote:These are the numbers with 0 sunders. 5 sunders adds 175 to the MH and brings the combined attack to 681 with damage per rage up to about 57.Hm, I think One-Hand Weapon Specialization should affect the +175. It should also be added to the off-hand. That's 281+(175*1.1) + 176+(175*1.1*.625) = ~769, and 64 damage-per-rage.
Quote:compare to BT with rampage and berserker stance. About =80 AP due to the loss of vitality, but otherwise the same... (1900 - 70 + 250 ) * 1.1 * 0.45 = 1029 per 30 rage = ~34 damage per rage.Improved Berserker Stance is more effective than Vitality in that it affects total attack power and Vitality only affects strength. I'm not sure how you arrive at a *loss* in attack power from this.
Let's assume for sake of ease that all the attack power is from strength, save the buff, obviously. That means a total 1940 attack power in Berserker Stance and 1750 in Battle Stance. Also, what's that 1.1 modifier you've added?
(1940 + 250) * 0.45 = ~985 damage, ~32-33 damage-per-rage.
Quote:Devastate can be done every 1.5 seconds, provided you have enough rage... 454 DPS from rage (before armor, crits, dodge/parry).Eh, what? There's plenty of time for global cooldown in between the Whirlwind and the second BT. No need for jumping through hoops like that.
BT can be done every 6 and you get a whirlwind every 12 (cooldown is 10 but you never want to lose out on a BT cooldown, so practicality makes it 12) So you get
(1029*2 + 2.6*71.7 + 2.4 * 1.1 * (1900 - 70 + 250)/14)/12 = 219 DPS from rage in the Fury build
Quote:White damage in prot is not all that far off of fury because of 1H spec. In my gear it's about 30-50 DPS difference in white damage or so, not nearly enough to make up for the yellow damage advantage prot would have if it went live with both hands.You're completely disregarding Deep Wounds, which procs off both white and yellow damage.
Quote:As I said before, I estimate I'd gain 100-150 DPS by switching from fury to prot if the devastate gain went live.And as I said before, that's not my estimation. You've neglected to regard crits at all--and the Fury build gets Deep Wounds, Impale and Flurry from crits. Protection gets nothing special. That's disregarding a major advantage.
Really, I don't pull these numbers from nowhere. I did the correct theorycraft before mentioning them.
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