04-02-2007, 05:44 PM
Not only is their project pretty large scale, a lot of their code was written a long time ago. It's quite possible that even the original writer of some piece of code has forgotten some caveat of his own code, which has a non-existant, incorrect, or out of date comment.
I've never worked in a large scale dev team; I can only imagine how much it must complicate things. Big projects can be hard enough on your own, when you yourself did every section of code.
Bugs are forgiveable, the huge amount of trash mobs in TBC is not.
I've never worked in a large scale dev team; I can only imagine how much it must complicate things. Big projects can be hard enough on your own, when you yourself did every section of code.
Quote:Well, not all bugs are created equally. I'm sure there are some known bugs which:QFT
1. Are difficult to replicate (especially lag-related bugs)
2. Are difficult to fix (again, especially lag-related bugs)
Bugs are forgiveable, the huge amount of trash mobs in TBC is not.
Less QQ more Pew Pew