03-25-2007, 10:10 PM
That 5% gets better the higher a Paladin's spell crit is to start with. If he has 15% crit then it changes his spellcasting by making only 80% of his heals cost mana instead of 85%.
The highest spell crit I've encountered in game was 41%. If you have that much on a healing pally then it means that adding a Moonkin aura means only 54% of his regular heals cost mana. When you bear in mind he can also make one mana free every 2 minutes that's getting pretty imba
Also he can play interesting mana regen games with the 5 second rule. If two crit in a row then he's probably into high regen so he can pause the next heal or Divine Favour it to keep his regen going
So we have a healer who is outside the five second rule for a much longer time than the average healer, who has 50% innate healing threat reduction, and has low cost heals plus they get Improved Improved Fade (bubble). Pretty tasty!
The highest spell crit I've encountered in game was 41%. If you have that much on a healing pally then it means that adding a Moonkin aura means only 54% of his regular heals cost mana. When you bear in mind he can also make one mana free every 2 minutes that's getting pretty imba
Also he can play interesting mana regen games with the 5 second rule. If two crit in a row then he's probably into high regen so he can pause the next heal or Divine Favour it to keep his regen going
So we have a healer who is outside the five second rule for a much longer time than the average healer, who has 50% innate healing threat reduction, and has low cost heals plus they get Improved Improved Fade (bubble). Pretty tasty!