02-28-2007, 06:19 PM
Wow, spent 20m typing out a reply and lost it. Let's see if I can capture the essence of it:
Slam Good! We find lil' creatures and SLAM INTO GROUND, RAWR! :w00t:
Hrm... may need to be a little more explanatory.
You're far better at dps modelling than I am Conc, but with a Terrok's Quill this seemed to me to be the highest dps build I could find in beta. I didn't have a dmg meter, I just ground on the Skettis around Shatt and made some notes of how much time elapsed for one to die, how much dmg I seemed to take per kill, etc... Your cycle of swing-slam, swing-slam is a good idea and I'm interested to find out how it would work "in the field" for me as, like GG, I'm used to the build a bar, slam it down! "beer" philosophy of Slam.
In conclusion; Slam is good, Beer is good, let's all go Slam a Beer!
Cheers,
~Frag B)
Slam Good! We find lil' creatures and SLAM INTO GROUND, RAWR! :w00t:
Hrm... may need to be a little more explanatory.
You're far better at dps modelling than I am Conc, but with a Terrok's Quill this seemed to me to be the highest dps build I could find in beta. I didn't have a dmg meter, I just ground on the Skettis around Shatt and made some notes of how much time elapsed for one to die, how much dmg I seemed to take per kill, etc... Your cycle of swing-slam, swing-slam is a good idea and I'm interested to find out how it would work "in the field" for me as, like GG, I'm used to the build a bar, slam it down! "beer" philosophy of Slam.
In conclusion; Slam is good, Beer is good, let's all go Slam a Beer!
Cheers,
~Frag B)
Hardcore Diablo 1/2/3/4 & Retail/Classic WoW adventurer.