02-24-2003, 09:02 PM
Pete wrote:
However, it would have been nice if they had given the questions, your answers, and how that answer effect your alignment. Otherwise it is still just a guessing game of what the intent of the questions was.
I believe the book the alignment test first came in lists how you score it, however in that particular book the only remotely useful thing was the test, so there was no sense in buying it.
One thing I cannot agree with and never did like it's implementation in D&D is the definition of "evil": "Evil people generally seek to harm the othersâ welfare." This is the b-grade movie definition of evil. It isn't evil, it is insanity. It is irrational because it lacks motive. I prefer to think of the good/evil as a measure of the relationship with others. Putting the good of others first is "good", balancing the good of the many with personal desire is neutral, doing anything to achieve one's personal desires is evil.
Well, I think in D&D evil can be either the wacky, out to destoy the world kind, or just taking what you want without regard for others. The supervillian evil is IMO best reserved for demons and devils, since those things exist in the game to corrupt mortals and advance evil for its own sake. In fact, I believe in the Player's Handbook it specifically mentions that "good and evil" in the D&D universe aren't just moral abstractions, but rather specific forces that do battle in the outer planes (angels and devils and all that good stuff).
Tibbs
However, it would have been nice if they had given the questions, your answers, and how that answer effect your alignment. Otherwise it is still just a guessing game of what the intent of the questions was.
I believe the book the alignment test first came in lists how you score it, however in that particular book the only remotely useful thing was the test, so there was no sense in buying it.
One thing I cannot agree with and never did like it's implementation in D&D is the definition of "evil": "Evil people generally seek to harm the othersâ welfare." This is the b-grade movie definition of evil. It isn't evil, it is insanity. It is irrational because it lacks motive. I prefer to think of the good/evil as a measure of the relationship with others. Putting the good of others first is "good", balancing the good of the many with personal desire is neutral, doing anything to achieve one's personal desires is evil.
Well, I think in D&D evil can be either the wacky, out to destoy the world kind, or just taking what you want without regard for others. The supervillian evil is IMO best reserved for demons and devils, since those things exist in the game to corrupt mortals and advance evil for its own sake. In fact, I believe in the Player's Handbook it specifically mentions that "good and evil" in the D&D universe aren't just moral abstractions, but rather specific forces that do battle in the outer planes (angels and devils and all that good stuff).
Tibbs