02-27-2007, 12:33 AM
(This post was last modified: 02-27-2007, 01:52 AM by Concillian.)
Quote:I think this belt is an upgrade over Deathforge Girdle for both profiles. It's a quest reward from Shadowmoon Valley.
Also, did you account for sockets? The DW helm contains 2 yellow and 1 blue socket and a socket bonus of 4STR. Of course you've got many combinations of gems to fill out those sockets with.
I'd think 16HR + 4Str or 8HR + 8Agl + (4CR|4Str) would be the most likely selections.
Same with the boots which have 2 yellow sockets. Plus a 3STR socket bonus.
-WimpySmurf
The gearing was just kind of quickly looking at decent gearing, after looking more at it there are some other problems... like the DW chestpiece is a reward for an Aldor quest line and the gloves are a reward from a parallel Scryer line ( you can actually do both without too much difficulty if you do them before you choose one or the other, but that gearing is not really "practical") I was mainly trying to look at a decent blue gearing level and compare damage. I'm not claiming totally ideal gearing
That said....
On socketing I assume green gems, I mine a fair bit and have a nice stockpile of gems (about 5 of each type of green gems on an alt) for sending to GG to cut for me. If I get a new item with sockets... green gems are in them the next day.
Belt:
Deathforge is better after socketing:
Quest reward:
26 STR = 52 AP
26 AGI is about 0.82% crit
compare to Deathforge:
22 STR = 44 AP (inferior)
20 Crit rating is about 0.90% crit (superior)
put a 6 STR gem in the red socket and anything in the blue and you are up to:
28 STR = 56 AP (directly superior)
so regardless of what the "best gems" are, you are able to make it directly superior.
As for gems, I modeled the basic melee damage enhancing gems in my current gear and got the following results...
2H:
If you don't have enough hit to cap it, hit is always best (missing really hurts a 2H build)
STR / AP trumps Crit in the event that you have enough hit, but the difference is small.
For the DW builds the order changes around:
Hit is most important up to the point where you are hitting all yellow swings (I've estimated these at 5-8% depending on what you're fighting)
Beyond that Crit > STR > Hit at the itemization values given to the gems (+6 STR or hit rating or crit rating on a single gem them)
This is probably a dynamic order, in that it will likely change depending on what the current AP , crit%, and hit% are. when I checked I was looking at ~1230 / 22.6% / 11.2% and with less than ideal level 70 weapons (Terokk's Nightmace and Amani Venom-axe)
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.