Imp. Fireball and Imp. Frostbolt damage coefficient changes
#49
The most disturbing trend against rogues I've seen now that I hit 70 is the taking away of utility of rogues. I did the Mechanar last night, and let me tell you, an exercise in frustration. I for the most part love my rogue; the ability to completely control the ebb and flow of a fight via stuns, poisons, and blinds is amazing. But when everything goes immune to stun and immune to poison, (though Delilah is not immune to wound poison, and that makes the fight with her trivial) and does absolutely disgusting amounts of melee AoE damage, it ruins my day. On several packs and even a boss in Mechanar, I was told to stand and chuck darts at the mobs. Why? Because I would last about 5 seconds tops in melee with those mobs. (and I have roughly 8.7k health buffed)

I'm sensing a trend towards crazy amounts of melee AoE damage, and that's where I'm starting to wish I had rolled a mage or a hunter. No amount of DPS increase for a rogue will help them, because they'll be too dead to do any.

I know Midori was annihilating me in DPS meters last night (she's 69, I'm 70, probably similar gear levels), and it's not too big of a deal in an instance where I can stun mobs to save a healer, or switch poisons to make a caster completely harmless, but in an instance where all I can do is damage....<sigh>

I'm not going to make a full on call about this for a couple of months, since itemization and experience (I haven't done all of the instances yet) may show something different. But I definitely don't like the trend so far.
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Imp. Fireball and Imp. Frostbolt damage coefficient changes - by Cybit - 02-06-2007, 04:31 PM

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