02-05-2007, 11:16 PM
Quote:The way to extend this is to set the trap, catch your mob, head off a decent (but not great) distance away so that when the trap breaks, they have to run for you.
Just wanted to add that your cooldown begins resetting when you place the trap, not when it goes off. So when you know what you will be trapping before the pull, if you can set your trap down 10 seconds before you need it, you can get a second trap on w/o worrying about the 30s cooldown.
In 5 mans, in the rare event you really do need that third trap, your pet might be available to offtank the mob for the necessary seconds for the cooldown to reset. It may not.
Hunter trapping is certainly a skill that takes practice. Catch a resist, or have someone break it, and you're in a world of hurt, it isn't like a sheep or a shackle where you can just recast. Of course, it works on a lot of mobs that you can't sheep or shackle too.