02-05-2007, 10:54 PM
Quote:GG's point about hunter traps is a good one though. I've never played a hunter, so I don't know the draw backs that well and can't really comment, but I've seen a lot of hunters struggle to keep mobs trapped effectively. Whether that was due to the ability itself or the carelessness of our group I don't know.
I'd say a combination of both. I've been doing a lot of multi trapping lately, and the first problem becomes very evident. The trap (if it doesn't break) will last 20 seconds. The skill's cooldown is 30s. So for at least 10s, you are going to have a mob beating on you. With the kind of damage they do, that's going to hurt.
The way to extend this is to set the trap, catch your mob, head off a decent (but not great) distance away so that when the trap breaks, they have to run for you. The distance will also let you retap them a time or two, just in case they are getting interested in the healer. When they are in range, you can Scattershot for 4s to buy yourself a bit more time on the cooldown. But this takes the hunter out of the main fight for a time, too. So it can be an interesting dance, to be sure.
Anohter problem is that if you sneeze on a trapped mob, they are free. And while one would think a big block of ice is easy to see and not target, experience shows that more often than not, someone will break the trap early.
So yeah, multi trapping is a skill that can be quite a bit of fun to work with.
~Not all who wander are lost...~