02-03-2007, 02:57 AM
Quote:I would imagine that it's working as intended. The ability to keep any non-boss mob CCed for an indefinate period of time seems a little much to me.
I realize there are drawbacks to it, but a hunter (and you don't even have to be survival) can keep a mob pretty much freeze trapped forever. Even with the 30s cooldown on the trap and just 20s duration on the freeze. A survival hunter has even less issues. I double and triple trap on instance runs all the time and pretty much every thing can be trapped (I've run into a few mobs that are immune) Sure it can be resisted then you have a long CD to deal with but the pet can grab the mob for a bit and even bring it to the next trap.
Maybe the trap drawbacks are enough to make it not as desirable and the DR on cyclone is intended but I'm not sure.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.