Quote:You gave him 10 seconds of lead time?! Dude! You're going to be spoiling our tanks! Be aggro monkey extraordinaire! Trust me, they'll love it. :shuriken:Go full bore from the first half second of combat. C'mon. You know you want to. ;)
:wub:our tanks. :)
Well you should be happy to know that I'm not letting them off at least even if Frag is. :) I'm unloading with Marn right away and not hitting FD. I also tend to leave growl on with the pet as well. Not that a 9K armor 6500 HP, 12% dodge, 6% parry, 6% block pet (average numbers from the last couple of Slave Pen and Underbog runs) is a horrible thing to have aggro. Of course many of them make my pet tank the first to die target anyway so maybe that helps them get more rage, I dunno. Generally I've got the pet on one and another in a trap if I'm around so they aren't going to get beat on as much. Don't want those warriors with rage. If they get rage how am I supposed to "win teh instenance!" :) I don't care if the tank doesn't have a chance I have to keep in the practice of keeping them warriors rage starved. :)
And yes I'm popping trinkets, beastial wrath and rapid fire on trash, right at the very start at times and then unloading with arcane, multi, steady shot barrages. That's pushing 1400 AP, 28% crit, 15% extra damage (the pet will have critted for 3% more having it out is 2% and the beast within is 10% more) with a Rhok that is shooting at around 1.3 - 1.5, depending on if improved hawk procs early or not. I never worry about that taking aggro either. I'm not fully sure what that works out to for a "burst" DPS, but with the short cooldowns on that stuff I'm trying to use my cooldowns better. That AP and crit can be higher than that depending on who else is in the group too of course. I know that hunters aren't the best DPS burst class, though several of the changes have given us a lot more control over it (which is awesome) but yeah I'm not worried about stuff like that pulling aggro. It's fun. :)
On the whole gearing thing
But yeah as mentioned by others I'm dealing with a set of warriors that isn't really in raid gearing. I know that pre-TBC when tanking the older instances it generally didn't work to wear the raid tank level gear either, heck many times it didn't make sense to be in def stance for those either, but yeah, the game has been like that for awhile. If the mobs are in that -2 to +3 range in the 5 mans and you really outgeared then as a tank you could have rage issues but the healers never really had healing issues. And I do agree that it kinda sucks. It would be nice to see a mechanic that got you some rage when you avoided an attack. Perhaps this only works in defensive stance and battle and zerker are still more rage based on damage you take but def stance is more rage based on damage you avoided. There are several issues with that and I haven't really thought it out well, but it would feel better for the gearing you want to wear for that stuff. It could of course make soloing as prot in def stance insanely easy. But you can think of it as when you are in battle/zerker you get angry when you get hurt. When you are in defensive you get excited when you avoid and you get that rage/adrenaline to do the special stuff either way. But whatever.
And looking at the theory craft on some of this. Paladin tanks kind of have an advantage here. They can pile on all the mitigation they want since the damage they take doesn't really influence the aggro they can generate. I know that isn't fully true. They are limited by mana and cooldowns as well, and they get mana back from being healed now, but if the mana pool is large enough for the fight or popping potions isn't an issue then mitigating all damage will not diminish the aggro generated. This is not true for warriors or druids.
---
It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.