01-30-2007, 02:08 PM
I wanted to get to level 68 so badly so I could finally get my hands on Prayer of Mending. Last night was my first chance to use it in a group setting.
As the tooltip states, "Places a spell on the target that heals them for 800 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time."
In my healing rig (still 8/8 Transcendence), PoM was healing for about 1400-1500 a pop. It doesn't get the full +heal bonus due to it being an instant-cast, which means that as time goes on and I gear up more and more, this spell may become less and less effective compared to other healing spells. But for now...
...hot damn, this thing is awesome. With the right talents picked up, it costs less than 300 mana to cast (far cheaper than a Flash Heal), is instant-cast, and is fully spammable. It has fantastic uses in PvE and PvP. It shifts the balance of healing power back to the Priests in spades and re-establishes the class as the dominant healer. F'ing treeform. :)
What makes Prayer of Mending so cool?
1) Talented up, it's dirt cheap mana-wise, and spammable.
2) Instant cast, which means I can cast it on the run. Hello, PvP...
3) Like Power Word: Shield, it's a fairly decent "oh crap" button as long as the target has enough hit points to survive another hit (due to it firing when the target is hit).
4) Like Power Word: Shield, it can be used to pre-buff a target when they're going into a nasty situation. Combining PW:S and PoM on a target yields a theoretical damage mitigation of up to ~3000 damage, depending on how the target takes damage. All aggro-free.
5) Wait, "aggro free?" Yep. Unknown if this is a bug or not, but currently all healing done by Prayer of Mending will generate aggro for the target being healed, not the healer! Think about this for PvE situations. I can sit back at the start of nasty pulls and spam PoM on my tank and generate zero aggro for me, while piling more aggro onto the tank. This seems so ludicrously good that I expect it'll get fixed/nerfed. In a sense, I heal my tank and provide more DPS by allowing DPS'ers to cut in earlier. Throwing +700 aggro in to all mobs around on my tank is just insane. How many classes can actually add threat to someone else? (zomg nerf Priests!)
6) For fights where multiple people are taking consistent steady damage due to AoE/mass effects, this spell is ludicrous. It will bounce around the party and heal them up for a theoretical total healing of 6 * 1400 = 8400 for less than 300 mana...I'm trying to imagine fighting Vael with, say, 8 Priests tossing Prayer of Mending around. What a riot. We could cast it, fire off some DPS, cast it, DPS some more, etc etc etc...
7) While you can't control who PoM bounces to, if you have a party where the ranged characters all stand 20+ yards back, PoM will bounce back and forth between the melee characters up front who are more likely to take damage. When it works, it's glorious. It's like poetry - I sit back, pop a brewskie, and watch PoM heal the melee up every time they get hurt, bouncing back and forth like a ping-pong ball.
8) Rogue get aggro and pop evasion? PW:S, PoM. He can now take a hit from anything that won't one-shot him and have some time to vanish due to the healing buffer I've laid on him. Buys that extra second they might need to smack the button...
9) Mage going in for AoE? PW:S, PoM, Renew, and he'll be set for a while. In fact, PW:S + PoM can become the de-facto "oh crap" combo to get people out of a jam, depending on their health levels.
I'm still getting used to this spell myself, having only had one night of 5-mans to play with it. If the aggro mechanic stays in the game, its value as a tool to keep aggro off the Priest at the outset of fights is just nuts. It's cheap, it's powerful, it's game-changing for Priest healers. I'm still getting the hang of it, but it took just a few casts to realize how incredible it is.
There are already mods out to help Priests track where PoM has bounced to. One that was pointed out to me by a fellow healing addict is MendWatch. Haven't used it yet, but I could see how nice it would be since I'd have to try to track my PoMs by looking for the buff icon on my party frames. Amusing sometimes to watch it fly around as I'd giggle with glee.
Yeah, I'm weird.
-Bolty
As the tooltip states, "Places a spell on the target that heals them for 800 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time."
In my healing rig (still 8/8 Transcendence), PoM was healing for about 1400-1500 a pop. It doesn't get the full +heal bonus due to it being an instant-cast, which means that as time goes on and I gear up more and more, this spell may become less and less effective compared to other healing spells. But for now...
...hot damn, this thing is awesome. With the right talents picked up, it costs less than 300 mana to cast (far cheaper than a Flash Heal), is instant-cast, and is fully spammable. It has fantastic uses in PvE and PvP. It shifts the balance of healing power back to the Priests in spades and re-establishes the class as the dominant healer. F'ing treeform. :)
What makes Prayer of Mending so cool?
1) Talented up, it's dirt cheap mana-wise, and spammable.
2) Instant cast, which means I can cast it on the run. Hello, PvP...
3) Like Power Word: Shield, it's a fairly decent "oh crap" button as long as the target has enough hit points to survive another hit (due to it firing when the target is hit).
4) Like Power Word: Shield, it can be used to pre-buff a target when they're going into a nasty situation. Combining PW:S and PoM on a target yields a theoretical damage mitigation of up to ~3000 damage, depending on how the target takes damage. All aggro-free.
5) Wait, "aggro free?" Yep. Unknown if this is a bug or not, but currently all healing done by Prayer of Mending will generate aggro for the target being healed, not the healer! Think about this for PvE situations. I can sit back at the start of nasty pulls and spam PoM on my tank and generate zero aggro for me, while piling more aggro onto the tank. This seems so ludicrously good that I expect it'll get fixed/nerfed. In a sense, I heal my tank and provide more DPS by allowing DPS'ers to cut in earlier. Throwing +700 aggro in to all mobs around on my tank is just insane. How many classes can actually add threat to someone else? (zomg nerf Priests!)
6) For fights where multiple people are taking consistent steady damage due to AoE/mass effects, this spell is ludicrous. It will bounce around the party and heal them up for a theoretical total healing of 6 * 1400 = 8400 for less than 300 mana...I'm trying to imagine fighting Vael with, say, 8 Priests tossing Prayer of Mending around. What a riot. We could cast it, fire off some DPS, cast it, DPS some more, etc etc etc...
7) While you can't control who PoM bounces to, if you have a party where the ranged characters all stand 20+ yards back, PoM will bounce back and forth between the melee characters up front who are more likely to take damage. When it works, it's glorious. It's like poetry - I sit back, pop a brewskie, and watch PoM heal the melee up every time they get hurt, bouncing back and forth like a ping-pong ball.
8) Rogue get aggro and pop evasion? PW:S, PoM. He can now take a hit from anything that won't one-shot him and have some time to vanish due to the healing buffer I've laid on him. Buys that extra second they might need to smack the button...
9) Mage going in for AoE? PW:S, PoM, Renew, and he'll be set for a while. In fact, PW:S + PoM can become the de-facto "oh crap" combo to get people out of a jam, depending on their health levels.
I'm still getting used to this spell myself, having only had one night of 5-mans to play with it. If the aggro mechanic stays in the game, its value as a tool to keep aggro off the Priest at the outset of fights is just nuts. It's cheap, it's powerful, it's game-changing for Priest healers. I'm still getting the hang of it, but it took just a few casts to realize how incredible it is.
There are already mods out to help Priests track where PoM has bounced to. One that was pointed out to me by a fellow healing addict is MendWatch. Haven't used it yet, but I could see how nice it would be since I'd have to try to track my PoMs by looking for the buff icon on my party frames. Amusing sometimes to watch it fly around as I'd giggle with glee.
Yeah, I'm weird.
-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.